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I'm not sure the Wired writer is a football person either.

I can probably best explain it this way: that play does not have a name, because it's pretty basic and that guy didn't invent it. Clock management is so integral to gridiron football.

https://en.wikipedia.org/wiki/Running_out_the_clock#American...

You probably see that move a little bit more in video games. In real life there's more that can go wrong; you have eleven guys chasing you and you do not have 360-degree awareness. The ball could be knocked away from you, etc. Worst case scenario you hurt your teammates, lose your job, etc. So you will be more conservative.

I think video games have influenced football in a lot of ways, just not that one. Particularly TV coverage - the "sky cams" on high tension wires crisscrossing the arenas, mimicking the unfettered virtual cameras in video games. Also, the superimposed CGI first down lines on the field.




First down lines were súper imposed before video games could do that. It just was the classic yellow straight line.


Huh! It seems so. The TV technology debuted in 1998. I was certain that games were doing it before that, but I couldn't find any evidence. I must have been mistaken - I guess TV did it first.

http://insightreplay.com/the-story-behind-nfls-magic-yellow-...


Do you remember the glowing puck from 1996? For some viewers it was difficult to see where the puck was, so Fox made the puck look like a red comet on TV when someone took a shot.


I mean, video games could do it of course. But the idea definitely started with TV.




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