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Nascar driver stuns to qualify for championship with GameCube move (nintendolife.com)
1207 points by adrian_mrd on Oct 31, 2022 | hide | past | favorite | 431 comments



Reminds me of another example of video-game inspired tactics:

Just before he reached the end zone, with 17 seconds remaining, Stokley cut right at 90 degrees and ran across the field. Six seconds drained off the clock before, at last, he meandered across the goal line to score the winning touchdown. For certain football fans, the excitement of a last-minute comeback now commingled with the shock of the familiar: It's hard to think of a better example of a professional athlete doing something so obviously inspired by the tactics of videogame football. When I caught up with Stokley by telephone a few weeks later, I asked him point-blank: "Is that something out of a videogame?" "It definitely is," Stokley said. "I think everybody who's played those games has done that" — run around the field for a while at the end of the game to shave a few precious seconds off the clock. Stokley said he had performed that maneuver in a videogame "probably hundreds of times" before doing it in a real NFL game.

https://www.wired.com/2010/01/ff-gamechanger/


This is really interesting.

The incentive to pull off this kind of move, running the clock down a bit, that was already present. But there's a certain social expectation that you won't game the rules so blatantly, so that's a disincentive.

What the existence of video games does, is allow people to do things like this in an environment where social expectations and pressure don't really exist. It's like a psychological primer. You do it so many times in the video game, more and more you think, gee, why not do this in real life?


I don’t think it’s the social expectations that are at play here. Instead, it’s that without video game football, the odds of a player ever being in this situation are minuscule — so minuscule that we’re currently commenting on an article written about one time that it happened twelve years ago — and so the correct strategy won’t be something that pops into your head when sprinting for the end zone. But if you play hundreds to thousands of iterated games of video game football where you control the ball on every play, you’re bound to run into the scenario and be detached enough to know what to do. Then that gets burned into your memory for the unlikely event it happens in real life.


> But if you play hundreds to thousands of iterated games of video game football where you control the ball on every play, you’re bound to run into the scenario and be detached enough to know what to do.

Back in the day, the AI for opponents was often fairly stupid. Rather than spreading out intelligently to prevent an opponent from reaching the goal line, they would just sprint towards your current location at all times. So if you run in a bit of a loop from where it makes sense for you to actually go, you can get the opponents to chase you in a long line. Not hard to dodge them almost indefinitely in this case, allowing you to take an arbitrary amount of time off the clock. Real players won't behave like this.

> I don’t think it’s the social expectations that are at play here.

I agree, mostly, but there could be a slight effect here. It's widely known that coaches choose to punt rather than go for it on fourth down (in American football, failing to take the ball past a "first down" marker in five downs results in a turnover) much more often than they should if motivated purely to win the most games. It's speculated that coaches are disincentivized to make high-risk, high-reward choices like going for it, when trying and failing it will result in embarrassment versus taking the safe option.


As a bit of an aside, the past few years have seen a drastic rise in coaches "going for it" on 4th down instead of punting in a lot of situations. This is mainly attributed to the rising use of analytics by coaching staffs.


It can be directly attributed to people studying the stats - but it had been known for years that "going for it on 4th" was statistically better. But coaches were loathe to do it because if they did, and failed, they'd get yelled at for not doing it "normally", and if they succeeded nobody would notice.

It took quite awhile for that logjam to break.


Reminds me of the oil drop experiment story: https://en.wikipedia.org/wiki/Oil_drop_experiment#Millikan's...


reminds me of the claim that the all the young mckinsey consultants fresh out of ivy league schools with no experience that are brought in are used as a way to justify layoffs and other decisions management already want to make, and then they can claim to rely on impartial outside judgement


but in this case the coaches can point at the analytics egg heads now


> in American football, failing to take the ball past a "first down" marker in five downs results in a turnover

Thanks for clarifying.


American football players are often stereotyped as big and dumb but... football is complicated. Often needlessly so. It takes extensive knowledge of the rules of the game in order just to figure out what's going on.


My favorite example:

https://m.youtube.com/watch?v=K3EpLn77JdQ

In this case, the rules say that if a kickoff is handled first by a player who has established themselves as out of bounds, a penalty is assessed and the ball moved to the 40 yard line. The intent is for a horribly miskicked ball to be penalized.

What you see is a special teams player knowing the rule, carefully and clearly establishing himself as out of bounds, and turning an excellently kicked ball at the one yard line into a ball 39 yards down field.

I’ve seen the commentators confused by this play before!


> Back in the day, the AI for opponents was often fairly stupid. Rather than spreading out intelligently to prevent an opponent from reaching the goal line, they would just sprint towards your current location at all times. So if you run in a bit of a loop from where it makes sense for you to actually go, you can get the opponents to chase you in a long line. Not hard to dodge them almost indefinitely in this case, allowing you to take an arbitrary amount of time off the clock. Real players won't behave like this.

Imagine seeing someone pull off THAT tactic in a real game!


The team gets only four downs, not five, to pass the first down line and reset it.


Picket fencing!


The penalty for making a mistake is extremely high, too. There are many examples of players easing up as they near the goal line because they think they're in the clear, and then getting hit or stripped at the last second, incurring eternal embarrassment or shame. You not only need to be in a very specific game situation, you also need to be extremely certain that none of the eleven opposing players are going to get a shot at you.


You can see him looking over his shoulder repeatedly, almost panicked, during his run because he's so worried about this actually happening. He had to make himself really sure this wouldn't happen.


> The incentive to pull off this kind of move, running the clock down a bit, that was already present. But there's a certain social expectation that you won't game the rules so blatantly, so that's a disincentive.

Clock management is a pretty big aspect of (American) football strategy and very much expected. I don't think anyone considers it gaming the rules. Just off the top of my head:

- Teams with comfortable leads tend to switch to conservative play calling. This keeps the ball safe and the clock running.

- Inside of 2:00, getting tackled on the field keeps the clock running. But running out of bounds or throwing an incomplete pass will stop the clock. So plays are always chosen to take advantage of this.

- Quarterbacks will spike the ball to quickly the stop the clock (incomplete pass).

- Calling a timeout stops the clock, so teams save these for the 2:00 drill. The 2:00 warning also stops the clocks, teams consider this a free timeout.

- Coaches will call timeout just as a kicker is about to kick a field goal. This is called "freezing the kicker". When timed right, it makes the kicker have to kick it again.


The Super Bowl in 2013 featured an intentional safety. Losing points but running the clock down. The play was predicted by one attendee at the party I was at —- a British gentleman whose introduction to football had been the Madden games.


I was trying to figure out if you meant the SB held for the 2013 season or the SB actually held in 2013 but then I remembered that it happened in both lol


You're obviously very familiar with football but the accuracy here is so high I just had to point out that I've never heard "freezing the kicker". The idiom I hear most often is "icing" the kicker.


You are correct. I messed that one up.


Even victory formation, this is an ultra cautious time waste. It’s also a thing in association football (soccer). Teams are praised for passing the ball around aimlessly denying the opposition possession to defend a lead. It’s boring to watch, unless it’s your team.


An interesting note is that basketball was like this until the introduction of the backcourt violation and shot clock.

The difference, of course, is that basketball is a fast-paced, high-scoring game, and the entertainment value suffers mightily when it is slowed down. Soccer is about deliberately building to a scoring opportunity, so forcibly speeding up the game would simply ruin the structure. Obviously, "turtling" can be a bit of a problem as a result, but it's not hard for a team to sacrifice some defensive structure to press for a turnover.


Maybe the most interesting end-of-game play that would've been influenced by the existence of a "victory formation" strategy https://www.si.com/nfl/2018/11/14/miracle-meadowlands-40th-a...


Fun fact, two of those five things are known to be counterproductive, but coaches still do them, presumably due to social expectation and/or job security.

Conservative play calling with a lead, particularly on defense, is known to reduce your chances of holding the lead. Sticking to more balanced tactics leads to losses that look more spectacular, but fewer of them.

And depending on how you look at the stats, the "icing the kicker" timeout either doesn't really work, or only works if done before the offense is set, which is not when most coaches call it.


I’ve heard for years that, statistically, icing the kicker doesn’t work. But whenever I actually see it happen, it’s in a situation where the defending team has no other productive use for the timeout, which means there’s also no reason not to ice the kicker.


You're correct, I misspoke. One is counterproductive and one (icing the kicker) is benignly useless.


There are books on it - https://johntreed.com/products/football-clock-management-5th... for example, and they're quite worth the read if you're interested in football at all. Some of the clock management tricks are relatively unintuitive - and some only work if you do it most but not all the time.

Football is a really interesting sport above/behind the field.


>I don't think anyone considers it gaming the rules.

Explicit clock management is part of the game.

But if you start messing around when the other team has ended pursuit, you are definitely breaking an "unwritten rule" (of which there are many in sports).


A good example of this is when defenders try to "blow up" a victory formation. It's perfectly legal, but generally considered bad sportsmanship.


This, and many other "bad sportsmanship" behaviors, are taboo because they are far less likely to affect the result of the game than they are to injure someone.

Behaviors like this will typically result in some variation of an on-field fight, which honestly seems like a pretty fair means of enforcement.


Not to mention that big money sports relies on spectatorship so you'll see adjustments to the rules to encourage exciting and offensive play. The English Premier League has adjusted rules over the years and ONE FC also attempts to encourage offensive action for fights.


One reason you typically don't see really hacky/exploitative stuff in competitive sports is that... these sports are decades or even 100+ years old. Tens of thousands of games have been played by extremely talented and competitive individuals. Thousands of exploits have been tried and written into the rulebooks.

For example, the "Sean Avery" rule in hockey.

https://en.wikipedia.org/wiki/Sean_Avery#The_Avery_Rule

That was a neat "exploit" and much respect to him for trying it, but it was outlawed literally the next day.

    The incentive to pull off this kind of move, 
    running the clock down a bit, that was already 
    present. But there's a certain social 
    expectation that you won't game the rules so 
    blatantly, so that's a disincentive.
While a fun thought, I cannot understate how incorrect this is.

In basketball, football, or basically any sport with a time limit there is absolutely zero stigma or shame with regards to running out the clock if it benefits your team.

In fact, that guy would have been raked over the coals if he didn't run out the clock.

I also assure you his coach was exhorting the team to win the game by running out the clock rather than scoring with time remaining on the clock which would have given the other team another chance to score and perhaps tie/win.

I'm sure that player definitely did pull that move off in a video game, but so has everybody else, because it's also super basic football strategy!


I'm not a football person, but my understanding from the article is that this wasn't something that people were doing until after it became popular in the video game?


I'm not sure the Wired writer is a football person either.

I can probably best explain it this way: that play does not have a name, because it's pretty basic and that guy didn't invent it. Clock management is so integral to gridiron football.

https://en.wikipedia.org/wiki/Running_out_the_clock#American...

You probably see that move a little bit more in video games. In real life there's more that can go wrong; you have eleven guys chasing you and you do not have 360-degree awareness. The ball could be knocked away from you, etc. Worst case scenario you hurt your teammates, lose your job, etc. So you will be more conservative.

I think video games have influenced football in a lot of ways, just not that one. Particularly TV coverage - the "sky cams" on high tension wires crisscrossing the arenas, mimicking the unfettered virtual cameras in video games. Also, the superimposed CGI first down lines on the field.


First down lines were súper imposed before video games could do that. It just was the classic yellow straight line.


Huh! It seems so. The TV technology debuted in 1998. I was certain that games were doing it before that, but I couldn't find any evidence. I must have been mistaken - I guess TV did it first.

http://insightreplay.com/the-story-behind-nfls-magic-yellow-...


Do you remember the glowing puck from 1996? For some viewers it was difficult to see where the puck was, so Fox made the puck look like a red comet on TV when someone took a shot.


I mean, video games could do it of course. But the idea definitely started with TV.


Leveraging loopholes in the rules, using the clock and gambits where you bet on the refs officials missing a call are as old as the game in most sports. Every year, there are new rules added to the books to cover all the edge cases that were discovered during the last season.


Since you bring up the Avery rule I'll assume you're familiar with the NHL so I'm surprised this[1] incident didn't pop unto your head.

[1]https://www.nhl.com/news/hockey-world-reacts-to-flyers-light...


> an environment where social expectations and pressure don't really exist.

It’s almost inverted. The expectation is often for gamers to be as exploitative as possible. There is a lot of hilarity to be had by all with a play that gets a win in ann unexpected way, and it has quite a culture around it. It can go too far to be sure, but in good measure it’s often what is best about multiplayer games.


Put a more negative way, but perhaps more funny: "Given the opportunity gamers will optimize fun out of a game."


That's only in multiplayer games, which are basically destined to become not fun at all. It's the competition that sucks out the fun. Players optimize for winning, cheaters optimize further more, devs optimize for getting rid of cheaters and for "maximizing engagement" of the rest.

In single-player games, given the opportunity, gamers will optimize for all kinds of cheese and hilarity never expected by the designers. Doubly so with the modern Internet, where sharing videos of your silly play confers social status in relevant on-line groups.


I think this is true of all games, where you don't specifically seek out other players choosing to be purposefully weaker.

The transition from elementary school sports to middle school sports is pretty jarring. By the time you get to high school they've started weeding out anyone who enjoys the game versus dominating other people in preparation for college and the few who become pros.

Video games just make this obvious to kids who don't like sports.


Yep, 'speed runs' are all about optimizing whatever you can optimize and are mostly single-player.

The only real distinction between single-player games and multiplayer games in this manor is that in single-player games players can choose the 'category' they are currently playing, whereas in multiplayer it is chosen for them. This let's them pick the categories with environments that are most fun optimized which is where the hilarity comes.


But that was my point: speed runs are fun and often cheesy and score social karma. But only for people who care about them. Every other player can ignore them and focus on their own fun.

> The only real distinction between single-player games and multiplayer games in this manor is that in single-player games players can choose the 'category' they are currently playing, whereas in multiplayer it is chosen for them.

Yes. That's the distinction that matters.


> That's only in multiplayer games

Certainly not true, it's a game design issue that comes up all the time. Even in the context of casual solo play, players will generally be driven by the very human instincts of risk aversion, resource accumulation, and seeking efficiency. It takes good design to make this behaviour be in line with having fun.

If anything, it's multiplayer environments that are easier to steer towards that, and also allow room for just horsing around.


I can agree that multiplayer isn't forever but all of the longest lasting games are multiplayer and thriving, most because of the competition. WoW, CSGO (very competitive, ~1 million players daily), LoL (competitive).


That has little to do with fun, and everything to do with recurring revenue. Multiplayer aligns itself nicely with subscriptions, in a way singleplayer doesn't.

Don't know about current state of WoW, but the other two games you mention, and games like Overwatch or even StarCraft 2, are hollowed out and devoid of substance, because the competitive multiplayer makes everyone focused on meta.


Hey, SC2's still pretty fun. Just look at the sorts of off-meta builds uthermal gets away with: https://www.youtube.com/c/uThermal


Not really; at the peak of competition, emergent mechanics and exploits are celebrated by some communities: e.g. wavedashing in Melee, K-style in GunZ, not to mention speedrunning.


A video game is a puzzle and it is fun to watch someone successfully manipulate a puzzle.

Live sports are with people and people don't like watching others be manipulated.


It's not about manipulation. It's that if you die in football, you die in real life. If you do stupid stuff, players can get hurt. Whereas in video games, all that can really happen is a win or a loss. A bizarre play where someone gets hurt is funny in a simulation, and tragic in meatspace.

This is part of why the NASCAR move is so interesting. The driver himself notes that he was putting himself in real actual danger of crashing his car and possibly hurting himself, but he was willing to take that risk.

I would not be surprised to see this outlawed in the very near future before someone can cause a major crash trying it.


Of course they do, things like juking, tricking other players, etc are well accepted

The problem is that these kinds of strategies are boring to watch, have little counter play, and only interesting the first time around — as soon as it enters the meta, it’s just boring. In this case it’d probably be fine, but if you spent two minutes doing it? It’d be awful.

Exactly the same as it goes in video games — it’s fun to see people exploiting elements the game, when it adds complexity to the match. When it reduces it, like an infinite combo, regardless of how mechanically complex or novel a puzzle solution it might be, it just detracts.


Yeah, for game exploits "haha I can't believe you can do that, that's hilarious, now let's patch it out" is the norm. Exploits that make the game richer and gain wide acceptance are very much the exception.


>Exploits that make the game richer and gain wide acceptance are very much the exception.

Good examples of this are bunny hopping and rollout doomfist.


> Live sports are with people and people don't like watching others be manipulated.

I'm pretty sure I've seen lots of deceptive and misleading strategies and tactics in football and other sports, not to mention multiple forms of "faking." Also a core part of sports like football seems to be putting pressure on the person with the ball - up to and including physical tackling.

Clock/time management also seems to be a thing.


Much of reality tv is basically watching people be manipulated/manipulative too.


Disagree completely, the deke is my favorite play in baseball.


I love this comment and want to add another perspective.

The existence of video games brings people together on a level playing field where they are free to explore their ideas and refine strategies over a length of time far longer than anyone can actually play the game in reality.

You see it to a more immediate effect in games such as Dota2, League, etc. Professional level players regularly play with amateurs and non-professionals and you notice that ideas propagate throughout the community readily.

Obviously there is a certain barrier to entry for physical sports and the online equivalent to share in ideas, but with how far sports-based games will go striving for realism (all the iterations of Football Manager come to mind), it wouldn't be hard to imagine that in the future strategies will be tested virtually before being employed in real.


> it wouldn't be hard to imagine that in the future strategies will be tested virtually before being employed in real.

Meet Max Verstappen[0], current reigning 2-time F1 world champion, who credits a lot of his success to how much time he spends playing racing simulators online. Seen here[1] doing something ridiculous, which works in the sim; he hasn't pulled this move on-track yet, but if he does it won't suprise me. Incidentally, most of the current generation of F1 drivers are also sim racers.

I think what these people are doing is creating goals for themselves in virtual spaces, to strive for in real space. The OP video couldn't have happened except in the exact situation that driver was in, his mind was habituated to trying to make that move, and he knew his car and track enough to make the correct call re: risk. The video game experience is only one part of that, but it's a crucial part. The rest came from real world racing experience.

[0] https://www.teamredline.com/work/max-verstappen/

[1] https://www.youtube.com/watch?v=-rC81KMPM9Q

Addendum to explain the video I've linked:

The streamer who is recording is close enough to the car ahead (Max Verstappen) that he gets pulled along by the slipstream effect (caused by the vacuum created behind the car ahead as it cuts through the air). This reduces the aerodynamic drag on the streamer's car, and allows him to accelerate more than the car ahead.

Normally (i.e. in meatspace racing), in this situation, the following car would wait as long as possible in the slipstream, until right before the next braking zone, then take a sharp turn out from behind the leading car, pass them (with the faster acceleration), and then try to brake later than the leading car before turning into the next corner, ensuring they'd go into the corner first, and thus come out of the corner first.

In this clip, Max anticipated all of the above, moved out from in front of the following car (breaking the slipstream himself), braked much earlier than a racing driver normally would (allowing the streamer's car to temporarily pass him), and used the time he lost to assess the streamer's racing line (read: vector) into the corner. Then he aimed his own car into the gap between that line and the corner of the track, and used the extra space to accelerate earlier than the streamer. By doing this, he negated every advantage the streamer had gained from the slipstream, and stayed ahead.


That social expectation isn't really present in american football: teams will do lots of different things to manipulate the game clock toward the end (choose to run vs pass because the clock stops on incomplete passes or if the ball goes out of bounds, taking a knee, spiking the ball).


I think it is also common in basketball for a team to intentionally manage their fouls, right? And hockey had goons for quite a while (I think they've been trying to prevent that sort of thing lately). Perhaps we should change the meaning of the expression "sportsmanlike behavior."


Gaming the rules is part of the game in most American team sports. The culture of consistency in rule enforcement regardless of context enables this, and it dovetails nicely with deception being celebrated as a tactic (hidden ball tricks in baseball, and deceptions like this play[0] in football) which also depends on rules being enforced.

Another way to put it is that in American sports like baseball, basketball, and football, the rules are considered part of the game, and using the rules to your advantage shows respect for the game. With soccer, by contrast, people often talk about an essence of the game that transcends the rules, which the rules only approximate, and it seems like there is a different relationship to the rules as a result. Rules are a necessary evil that serve the higher essence of the game, and if you are too concerned with the rules people might feel like you are disrespecting the higher essence that they serve. At least that has been my impression from spectators and amateurs, in my experience. Competitors at higher levels of play might approach it differently.

[0] https://www.youtube.com/watch?v=5MiD6no269s


>But there's a certain social expectation that you won't game the rules so blatantly, so that's a disincentive.

There's also the concept of good sportsmanship. Doing this kind of "move" could be considered disrespectful and a show of bad sportsmanship.

The other football has its time honored ways of wasting time, keeping the ball in the opponent's corner, the keeper waiting until the last second to pick up a ball, someone getting "hurt", nobody open on a throw-in, walking off for a sub, etc. Then there's the sportsmanship thing of kicking the ball out of play for an opposing player to receive treatment. How much of the time wasting is good/bad sportsmanship vs good stratechery?


There's no social expectation in football. People don't generally do stuff like this because of the risk.


This is the right answer. There have been running backs, kick returners and pass receivers who thought they had outrun the opponents and slowed down towards the end zone to gawk and show off, and wound up getting tackled short of what should have been an easy touchdown by people that caught up to them. I wouldn’t be surprised if, in at least one of those cases, the defense then showed up and forced a turnover after a three-and-out on a first and goal.


I don't think its from video games, tbh, its just not a situation that comes up very often. Similar things happen IRL on rare occasions and doing weird things to game the rules are common when they do.

For example, if its 4th down and you are leading by more than 2 points with very little time left on the clock, what do you do? One option is to punt and have the punter run out of the back of his own endzone. It gives the opponent 2 points, but is a very safe play.

I've also seen teams run a punt play, but the offensive linemen intentionally commit holding to maximize the amount of time that the punter (or qb) holds onto the ball in the backfield while the clock runs. The clock doesn't stop until the ball hits the ground if a qb throws, so a high long pass just out of bounds can burn a few seconds too.

Hmm, lets see... also letting an opponent score a TD happens somewhat regularly. And often the player will slide instead of scoring. Video game players do that, but the idea didn't start there.


At least this is open play with ball in hand, and there is danger there. I fully admit I am not very familiar with American football, but the completely accepted "taking a knee" to run down as much as two minutes of the clock at the end of the game strikes me as far more cynical.


It’s not cynical at all - clock management is recognized and even appreciated as an important part of the game. Teams routinely practice how best to take advantage of the last 2 minutes of the game, and if they misuse even a few seconds of game time the coach gets roasted by the media.

When coaches are able to find a loophole to burn additional seconds off the clock, they are celebrated for it [1], and the rules are typically amended for the following year to prevent similar abuses.

[1] https://profootballtalk.nbcsports.com/2020/10/19/mike-vrabel...


You mean it’s not illegal. It’s absolutely cynical — “how can I win this game by stopping my opponent from playing?”


I think it’s more that unlike in video games, real football players cannot see behind them without turning their heads and slowing down.

There any many examples of players who thought they were in the clear and celebrated early, only to get tackled and fumble.


Though there is the threat of rules being made to govern "unsportsman-like" behavior that dissuades this kind of thing. If the powers that govern the sport determine they don't want this to be a mainstay, they can rule it out. The videogame exists in a realm of concrete and unchanging rules, theres no threat of making anyone mad, besides the person at the other end of the couch of course.


The incentive to pull off this kind of move, running the clock down a bit

Having spent several years playing amateur football in my youth, I can attest that the game would be vastly improved if the clock never stopped and the teams had set time limits between the end of one play the beginning of the next. Christ I got so tired of the dicking around.


And you could do it same way as in actual football. Have referee call the end when the last play is done.


> But there's a certain social expectation that you won't game the rules so blatantly, so that's a disincentive.

I’ve watched the QB take a knee hundreds of times to run down the clock. The difference here is his play was riskier because it would have been easier to lose possession.


Yeah breaking the unwritten rules of the game, like not often seen is basketballers under-arming free-throws. It's unsporting, not even Michael Jordan did it (ooff, he took that personally...).

Under-arming was done in modern international cricket once and ruined sporting careers.


As it should... 40 years later and we're still talking about it.

Rolling the ball along the ground when a six was required to win made what was an exciting game into a farce. You want your team to win, but not like that. You have to question whether there wa some money put down on the side...

Same can be said for the batsman who walks. It's the right decision when you consider you want to win with no doubt as to the validity of the result. Maybe if sponsors required sportsmanship as part of their contracts you might see less of ball tampering and other dubious practices in the name of winning.


Yes there is social pressure not to try anything so unorthodox. If you fail the social / reputational fallout will be greater than it you failed the old fashioned way.


Yeah, I don't think it is social expectation... in fact, some common game clock management choices (like taking a knee) are frowned on much more in video games than real life.


Football coaches, especially college coaches and high school coaches, have made comments regarding how Madden has changed the game in some ways, but it's mainly due to increasing the baseline knowledge of the game. Your typical new player might have watched some football games, and most of their coaching would involve a position coach teaching the specific position. There aren't that many coaching hours that aren't dedicated to the physical part of the sport, so it wasn't uncommon to find players with the right physiques for a position, and decent knowledge of how they had to play, but short in general "Football IQ".

As the games have become closer to a simulation, kids that are football fans get a lot free time where they control both the offense and the defense. They get to make calls, and see how every player in the team should move, and how it makes a difference. It in no way replaces actual football practice, but it boosts a lot of what you can ask a middling high school team to do.

Even in the pros, you'll hear people talk about how so-and-so is "like another coach, but on the field", because knowledge of the game overall, and the system they play in, matters. Years of videogame football, instead of having to learn even the very basics from scratch, makes things easier.


I love this clip so much - I pulled it off so many times in Need For Speed but games like Gran Turismo always nerfed to move.

There are so many moves that were obvious in video games but (bafflingly, to a kid like me) were never adopted until much, much later like:

• NFL - Going for it on 4th down

• NFL - QB spamming scramble moves (w/ Michael Vick)

• NBA - Spamming 3 pointers (w/ Steph Curry)


For what it's worth, I learnt to play basketball in Eastern Europe about 25 years ago, and there was a much bigger emphasis on 3 pointers back then. Pretty much everyone was able to make 3 point shots regardless of their main position.

When I came to the US, I was surprised that people were amazed that "the big guy can shoot 3s". I played center, but it was normal for me to work on free throws, 3 point shots, and also take the shots in the game. I couldn't really understand why players like Shaq were not able to make even free throws, nevermind 3 point shots.

I'm not saying we were all shooting as well as Curry, just that I feel like the emphasis on 3 point shots came very late to the US. It took someone like Curry for people to really internalize just how hard it is to catch up with an offense that consistently gets 3 points when they attack the basket and that yes, it's OK for all your players on the team to be good at shooting the ball.


There’s some justification for this. There are maybe 2000-3000 people in the world who are seven feet tall, and traditionally you would prioritize footwork, physical strength, rebounding, and defense over shooting for those players. Steph Curry is 6’2”, which is a much more common height so you can be a lot more selective about whether or not a 6’2” point guard can shoot as opposed to a 7’ center. Now we do have lots of big guys who can shoot, but not all of them can do the other things well enough.


Good point. Mike D'Antoni credits his experience in Italy for the offenses he implemented in the NBA. To your point, while video games may not have originated these ideas, they provide both a creative space to try wild ideas as well as help change the culture to become receptive to these sorts of experiments.


> I love this clip so much

what clip?


Sorry - I was talking about the clip of the video game move:

https://www.youtube.com/watch?v=K3yNc5EasW8


Do Nascar drivers develop neck problems? I know it's a joke that all they do is turn left and that racing is in general tough on the neck, but it does seem like they'd almost always been veering their head to the left over hours long races.


Some tracks are more hard on them than others, but I haven't heard much about any negative affects in NASCAR besides feeling dizzy or off balance for several hours after a race. Open wheel drivers commonly pull over 5 G's though in corners. Their heads are supported, but I would think your brain getting pulled to one side with that much force for over an hour can't be a net positive.

Not speaking negatively about it of course - to each their own. I raced Superbikes for eight years and you might as well throw risk tolerance completely out the window with that kind of racing.


Most are ovals, yes, but in those there's also banking involved, 30+ degrees in corners, so the idea of just turning left is missing a very important nuance to it. Outer tires are inflated more, usually 10+ PSI.

https://en.wikipedia.org/wiki/List_of_NASCAR_tracks#Track_ta...


The drivers wear a head and neck restraint to reduce the chances of injury.


By context they must be talking about the clip of the Nascar driver riding the wall that's the subject of the article.





Here's a video of the Stokely touchdown: https://www.youtube.com/watch?v=9fPamV6LsV8


I have noticed other analogies between computer behavior and real life.

Basically security and similar attacks that were practical on computers have now become practical in real life.

Think of one person annoying a business. But now what the same person annoys a business repeatedly? Or someone and all his friends annoy a business repeatedly? attack, denial of service attack, distributed denial of service attack.

there are probably lots of other examples


And before video games… Senna ‘91 win in brazil F1… 7 laps stuck on the 6th gear https://www.ayrton-senna-dasilva.com/brazil-1991/ on the «Senna» documentary he even says that on the last laps he had an out of the body experience, watching himself and the car from the top.


Assuming this is the video you're referencing: https://youtu.be/9fPamV6LsV8?t=107


People have been doing that in football in Europe forever. I remember a number of old world cup games completely ruined by people running the clock.


In the Euro 2004, Denmark and Sweden would both go on to qualify at Italy's expense if the result of the game was 2-2.

Of course, the score ended up being just that towards the end of the game, and then the players on both teams just stood still and passed the ball between themselves running down the last 8 minutes or so of the clock.

https://youtu.be/9kgJNL_uuHI


This was much worse (I saw it on TV), and the reason why the last two matches in the qualifiers are played at the same time:

https://en.m.wikipedia.org/wiki/Disgrace_of_Gijón


I was going to say, if you're not at risk of getting tackled and you're ahead it makes sense to stall.

I do believe in football (soccer for americans) a referee will intervene if players are obviously stalling (e.g. by not playing, or the goalkeeper just holding onto the ball) but they can just go back and forth for a bit.

Probably also happens in boxing and other time related sports.


I haven’t seen it in a while but it use to be fairly common to take a delay of game penalty (sometimes two in a row) to wind down the clock.

/American football


The NFL has rules to try make this ineffective: for one, taking two delay of game penalties in a row is an unsportsmanlike conduct penalty. There's also various rules that try to eliminate strategic use of penalties to run down the clock by making the clock stop on penalties at the ends of the halves.

You still see delay of game penalties by teams running down the clock fairly regularly, but it's more to just use every available second of the play clock up, typically in a situation where the distance loss isn't very important (like right before a punt).


Furthermore, sometimes you want to lose the distance so that the punter doesn't have to struggle with a punt that's on the short end of his comfortable range.


Interesting, why is it that it's "so obviously inspired by the tactics of videogame football"? It sounds like a pretty good (albeit annoying) tactic for a real game. In European football it's actually very common for players to use stall tactics, and they don't even gain as much because there's no hard limit on how long the game lasts.


Stalling like this in American football is significantly more risky because if any member of the opposing team reaches you, you lose everything.


Sorry, I don't get it: what did he gain by shaving 6 seconds out of the last 17? Please, help me understand!


Clock management in football is incredibly important - the last 17 seconds can take multiple minutes to play if the team has timeouts, throws out of bounds, all sorts of things.

You want to burn the clock if you have the ball and 17 seconds remaining, because you don't want the other team to have a chance to retaliate.

It's a very delicate balance and one of the most difficult "coach" decisions football has, and it applies throughout the game, and changes based on how your offense and defense are doing vs theirs (do you score fast and hope to defend and score again, or do you score slow and hope to defend only, etc).


Now the opposing team gets less time to score and possibly win.


They do this in basketball all the time. At least they try to. That's why there's a shot clock.


I'm amazed it took until the video game era for this to happen.


I had this exact thought when I read the headline.


This is like killing Lord British tactic in UO


This is one of those events that I'm of several minds about: 1) This is what keeps people outside the scene interested and taking note - NASCAR absolutely should publicize and play up this moment, it brings a lot of folks to the sport. It was incredibly awesome.

2) A lot of times something like this is how you form some new regulations - it's truly one of those "You know, this was excellent but we can't do it again" situations.

3) The best course forward is to leave it alone and legal in this moment, publicize it, but also treat it as the formation of some new rules.

Side note, Nascar 2005, which he referenced as one of his inspirations for this, is one of my favorite gamecube games. I remember picking it up and playing it for hours on end, the soundtrack was awesome, and it didn't feel like an EA cash-grab at the time. Man how times have changed...

Edit: Extra info - the 11 of Hamlin has previously made it into the chase for the champion ship by _intentionally wrecking drivers_ , so by and large a huge part of the fan base believes he got what was coming to him.


> 2) A lot of times something like this is how you form some new regulations - it's truly one of those "You know, this was excellent but we can't do it again" situations.

I don't watch Nascar, but as from comments from other places, there is nothing new with it. It has been known and attempted by others now and then [1]. It is a high risk high reward move and this time it turned out good.

If it wasn't regulated so far, I don't think it will be.

[1] e.g. from just a year ago: https://racingnews.co/2021/09/06/kyle-larson-attempts-nascar...


I have some family members that are huge fans, so I follow somewhat. It should be noted with your link that Darlington is a much faster and lengthier track than Martinsville. At Darlington, Larson was very close to Hamlin when he initiated the wall ride halfway through the corner - he may have gained a half second or so, not several, like at Martinsville. I see this as more of a Richmond/Martinsville short track strategy. So now that we know it's possible at Martinsville, it'll be great to see what happens next time they visit or on the next short track race.

I personally don't see this happening a lot. I raced motorcycles at the professional level for several years. If someone had continued doing something that gave them a 3 to 5 second advantage on the last lap, the rest of the paddock would have gotten tired of it pretty quickly. Although I think it's a hilarious situation, I would imagine if it continues to happen that the drivers doing it will start to feel pressure from the other drivers.

If it gets to where this is happening all the time, I don't see the series not making a rule against it, but they are probably gladly accepting the needed publicity at this point.


I think you’ll see the defensive line move up the track to block this on exit, which will open up the possibility for someone to get under the defending car, which should make the racing tactics more interesting in the last lap.

This tactic will wear the car out far too much to be used on multiple laps, so it may just get race fans to experience more excitement and interest on the last lap.


Sure, but a driver isn't blocking the guys right behind them. Someone isn't going to win the race from 10 cars back, but anyone three seconds behind the leader can pull it off. From what I saw, a driver would easily be able to pass the driver one to three cars in front. So blocking the outside on exit might work for the guy coming from 5 to 10 spots back, but the leader will lose every time to the guys directly behind. And if the driver directly in front goes to the outside on entry to block, then a dive bomb from the person behind on the inside will work just fine too. I'm not sure why anyone should take the regular line at that point. What's stopping every car in the top 10 from going around the outside bouncing off the wall, especially when there is money on the line?

At the moment I'm looking forward to the last corner/last lap of one of these short track races with a lot of money or championship at stake. I picture it playing out exactly like the first corner in a Forza online multiplayer race. One or two players staying in the race line, two other drivers dive bombing, four others bouncing off the wall on the outside, resulting in a mess of fiberglass, tears, and mad drivers. I just hope a fan in the stands doesn't catch a loose part.


> What's stopping every car in the top 10 from going around the outside bouncing off the wall, especially when there is money on the line?

Nothing at all. Everyone will end up doing it on the last half lap at short tracks and no one will have an advantage, lots of cars will get torn up, and owners will ask NASCAR to stop making them tear up a $250K racecar every short track race.


Yep, you are spot on there.


I also wonder when someone who might normally qualify at the end of the field will do this in qualifying, essentially trading extra repair work on the car for a spot at the front of the field.


Interestingly, this weekend's wall ride had a similar result - a car ahead stayed high, forcing him to slow down and preventing the pass. The difference is that in this case, he had already passed five cars, and passing the sixth was irrelevant in the standings result.


There was the 3" fuel line issue a decade or more ago.

When limiting the size of the fuel cell to x gallons, they neglected to specify the size of the fuel line. More fuel capacity is an advantage late in the race, allowing for the potential to not have to pit for a splash of gas or have to drive as conservatively.

Well, a 3" line has a couple of gallon capacity if it extends the length of the car, and at one point, someone won because of it, and then had it discovered in the technical inspection.


You're thinking of Smokey Yunick, and that's just a taste of his antics

Check out the "reverse torque special" where he reversed the direction of his engine, so the tq pull would naturally turn him in the correct direction for nascar

Or when he modified the roof and raised the floor to get a more aerodynamic car

Or when he qualified with wheel covers, and cut them out before the race ( rules didn't stipulate you had to cut them before qualifying )

The guy was a legend, and I think racing would be much more interesting if we had more of him


Or placed an inflated basketball in the fuel tank when it was going to be measured for capacity, only to deflate the basketball for the race.

Or load the car with cold (more dense) fuel.

Or (allegedly) race a 15/16ths scale car with a matching 15/16ths scale street car strategically parked in the track parking lot so the scrutineers could compare against a stock car and see that it matched.

Or built a race engine with the correct size cylinder in the easiest to measure location and oversized cylinders in every other position.

Other racers had special lead-filled radios and overweight helmets that would be in the car for tech, then get changed out before qualifying. Or lead shot filled in the frame rails and a wax seal or threaded fitting to keep it in. Darrell Waltrip tells a hilarious story where the threaded seal was in the jack point and NASCAR jacked the car to go look for it. Moving bars of Mallory (tungsten, basically) from the right to left after passing tech. Another racer was caught with a 22 gallon tank (20 was the limit at the time), apologized and agreed to change it. (He changed it to a 28 gallon tank.)


> Or load the car with cold (more dense) fuel.

This is why F1 specifies fuel capacities and flow rates in kilograms.


Definitely a Smokey Yunick special there. That whole idea is so iconic / infamous in racing that it's directly referenced in the movie Days of Thunder in a scene where Harry Hogge is talking to the car he's started building and says something like "I'm going to give you a fuel line that will hold an extra gallon of fuel".

They didn't mention Smokey by name, but it was clearly an allusion to that.


Coincidentally, Denny Hamlin was the target of the move both this past weekend and in the linked article above.


It's definitely being played up so I think they did something right. My friends (who aren't Nascar fans) sent it to me, it was all over Twitter and Facebook, and now here in the #1 spot on the site I least expected it to show up.


saw it on tiktok from official nascar account


> A lot of times something like this is how you form some new regulations - it's truly one of those "You know, this was excellent but we can't do it again" situations.

Reminds me of an England v Italy rugby match a few years back where Italy completely abused the offside rule that resulted in England, seemingly, wanting the rules changed after that match (though Eng still won).

https://www.theguardian.com/sport/2017/feb/26/england-sugges...


The sidewall of the track should have some way to impart boost.


Formula E has “attack mode” sections that temporarily boost the electric car’s power by 30kW: https://www.fiaformulae.com/en/championship/attack-mode


Yes, and if you are an actual motorsport fan creating a 'mario kart boost' mode makes your sport look dumb.

At least the way F1 does KERS is more controlled and logical (maximum amount of charge = maximum amount of additional horsepower you can deploy per lap)


DRS is a bit more of a parallel since when you're allowed to use it is completely artificial to create competition. But still in that case it's at least all decided on the track. Having drivers get a boost based on fan voting is stupid and does indeed cost the sport credibility.


everyone has the same additional power allocation and everyone has to go through attack mode twice in a race -- it's a strategic call of when you want to use the additional power, and when you can stand to lose a second or two going far off the optimal line to activate it. this is essentially similar to the overtake system in indycar or super formula. it's certainly not much worse than DRS.

now, the "fanboost" which gave certain drivers (almost always the same handful for years one end) an additional "push to pass" option based on social media voting -- that shit sucked. it's also gone next season.


Yes I assumed we were talking about fan boost. Glad to hear it's going/gone, I don't follow FE closely enough to have known it's been discontinued.


Oh, I thought he was talking about fan boost. That was such a terrible idea, I'm glad it is gone.


Motorsports are drifting towards inevitable real-life F-Zero and Wipeout style electric hovercar racing. Don’t fight the future.


What I wouldn't give to see a Redline-style race in real life


I'm not sure what you mean by that. Do you mean super un safe cross country races? Its called rallying.

Do you mean impractically long drag races where lol turns out I wasn't flooring it and now I'm really flooring it? That aspect of redline doesn't make any sense.

Or maybe just the competitors build their own cars and anything goes? I could get behind that. Racing seemed more pure back when it was dudes who built their own cars in their own garage.


Sorry for the confusion, I was referring to a movie https://en.wikipedia.org/wiki/Redline_(2009_film)



There's also a film by the same name about racing, so there might be some confusion https://en.wikipedia.org/wiki/Redline_(2009_film).


Well, it's still that. But now the dudes have a crapton of money.


That’s not too far off from how Darlington and a few other tracks work. If you “ride the cushion” of air between the car and the wall you can drive faster than being a few inches away from the wall or rubbing the wall.


I definitely don't think you want people doing this every race, but you could leave it alone for now and see if that becomes an issue before worrying about it too much. It's possible that now that people know it's a possibility, they'll simply defend the outside line out of the last corner, which could shut it down fairly effectively.


Seems to be almost exactly what happened in one race, except the dude behind actually rode the wall: https://racingnews.co/2021/09/06/kyle-larson-attempts-nascar... (from another comment in this thread).


Running the cushion is not what Ross Chastain did. At Darlington and a few other tracks you ride as close as you can to the wall without much more than the occasional tap. If your paint is scraped up but the body panels aren’t bent you did it correctly. Many years ago they used to put 2x4s in the fender walls to protect them but now this requires car control.


how about adding extra wheels to the side of the car and just ride the sidewall the whole time


While they could argue it's a safety issue, at the same time it's a risky move, and it could end up in the car crashing and being out of the race entirely, so it's a bit self-managing.

I mean if they start equipping cars with side wheels then it becomes a different matter, but I'm pretty sure the cars are already tightly regulated.


> A lot of times something like this is how you form some new regulations - it's truly one of those "You know, this was excellent but we can't do it again" situations.

That's exactly what happened in the cycling world when UCI decided they needed to ban the "supertuck"[1]

[1]: https://www.bicycling.com/racing/a35566614/uci-supertuck-ban...


My tinfoil hat theory is that it's a handout to manufacturers to sell dropper posts to road cyclists. Aero profile dropper? Money printer.


This has actually happened - pro road cyclist Matej Mohorič won Milan-San Remo in 2022 with a dropper post [1]. Apparently it was a standard round post, though.

[1] https://www.outsideonline.com/outdoor-gear/bikes-and-biking/...


oh yeah sorry I should have mentioned that this incident inspired the theory. Only round dropper posts currently exist and are made by third parties, but I could see frame builders making proprietary aero ones.


You could penalize it but if he had to do it on the next turn his sidewalls would have blown out. It’s definitely something to add to the end of race all-chips-in bag of tricks.


[flagged]


I think people should have the right to enjoy something that's unrelated to politics without bringing politics into the mix


Of all the forms of immortality, my favorite is participating in a competition in such a brilliant, incorrect way that a rule is permanently added just for you.


When I was in high school a local science museum had an annual paper airplane contest. One of the events was duration of flight. The launch platform was a second-story landing. One year I won with a simple piece of paper the size of a dollar bill that was bent into a S-shape profile so that it would twirl as it fell. It turns out this is actually a legitimate way to produce lift, and actual human-carrying aircraft have been built with wings that use this principle, but I didn't know that at the time, and neither did the competition organizers. They thought I was cheating, and so did I. So the next year they tried to change the rules in a way that would disqualify my design but they couldn't come up with a legitimate way to phrase such a rule, so in the end they decided on a very clever solution: all entries in the duration-of-flight event had to carry a penny as a payload.

So I built a very large version of the same design out of computer punch cards taped together, and won again. I'm still proud of that.


That reminds me of when I carefully built a "lightbulb drop" challenge container that looked like the moon lander in high school art. We were given two pieces of construction paper, two straws and two large rubber bands. I spent a week I think building and testing my design so that it would use the straws and rubber bands like springs and the paper like fins to ensure it landed in the right position and prevent the lightbulb from breaking.

Cue "demo day": my friend forgot about the project and took the straws and wrapped them around the bulb and then crinkled up the construction paper roughly and wrapped it around the straws and bulb and then took the rubber bands and secured the paper. I think he spent maybe a minute on it.

I think you maybe know how this ends. The teacher sneered at his design but then proceeded to drop it several times from the top of a ladder and the bulb never broke. He then took my design and dropped it upside down (springs pointing up) and the bulb shattered. I still think about that and laugh 30+ years later.


You are basically the Smokey Yunick of paper airplanes:

https://web.archive.org/web/20060323051213/http://insiderrac...


This is sort of similar to helicopter autorotation, isn't it?


It depends on what you consider "similar", but no, the rotation of the paper has nothing to do with the rotation of helicopter blades during autorotation. In that case, the blades act like ordinary wings and they do an ordinary glide, albeit in a circular direction because the blades are fixed at one end. What happens with the paper is different. The axis of rotation is horizontal rather than vertical.

However, there is a sort of rotation about a horizontal axis in an ordinary wing because a wing produces vortices, and this is a necessary part of the process of producing lift [1]. In heavy aircraft these vortices can be surprisingly powerful and long-lasting, to the point where they can cause smaller aircraft to lose control and even crash if they get caught in one [2].

That first reference has an excellent description of what was going on in my design [3].

[1] https://www.av8n.com/how/htm/airfoils.html#sec-circulation-v...

[2] https://en.wikipedia.org/wiki/Wake_turbulence

[3] https://www.av8n.com/how/htm/airfoils.html#sec-spinners


I see, thank you. Your initial description sounded more like a maple seed's wing. I did not know you could generate lift as described in your links.


Neither did I :-) I only learned about it about 20 years after the fact.


It depends on how you interpret the parent comment, but my guess is no. The autorotation you're speaking of happens in a plane roughly parallel to the ground. This is a very powerful and stable way for a wing to generate lift: https://www.av8n.com/how/htm/spins.html#sec-samara

There's another option, which is counter-rotation along an axis parallel to the ground, and orthogonal to the direction of travel. This mechanically induces circulation, which produces lift (by the same principle that a curveball produces sideways lift.) Here's more information on this funky phenomenon: https://www.av8n.com/how/htm/airfoils.html#sec-spinners


Yes, this is basically how you are supposed to crash-land a helicopter if the engine fails.


Actually in this case he’s using an airfoil spinning on a horizontal axis perpendicular to the direction of flight.

But yes, helicopters can be safely landed this way without power (not crash landed, but actually landed, though crashing is always an option lol)

Also, gyrocopters use the same principle for all phases of controlled flight, by simply using a traction engine to move the aircraft foreword, with a free spinning, unpowered, typically fixed pitch or no cyclic control rotor providing the lift.


When I was trying to get a helicopter license (pre-pandemic), I did one of these as part of training (the instructor had me actually complete the landing... he was a little crazy) and I wouldn't exactly consider it a typical landing, but the helicopter and its occupants were indeed in working order.


My favourite of these is probably Graeme Obree[1] who managed to get not one, but two very different bike positions banned in the ’90s after setting the hour record using one of them and winning the world championship using the other.

[1] https://en.wikipedia.org/wiki/Graeme_Obree


A bit like Michael Guerra? I haven't checked, but if his trick didn't get banned...

https://m.youtube.com/watch?v=3Iz7ZMALaCY


Heh, I'd never seen the full clip of that and the scooter driver's reaction just about had me spit on my keyboard over here.


Same here. Your comment convinced me to click, no regrets. :D


1. The scooter guy reaction

2. The scooter guy decides "can't beat 'em might as well join him"

3. The poor mobility scooter being passed by all this


Planking is how the kids here race 70cc Honda cub motorcycles. They shift with their hands and have specially modified seats to support the prone riding position.


Saw this recently. Amazing and frightening!


while this is of course very cool, I was always convinced that it also included a motor. The acceleration seems too abrupt for just a Cd advantage, and that was right around the time of the big motor in chassis scandals


He's riding a fixie (presumably it's a fixie race). On a downhill, your legs are slowing you down; presumably he would have gained some advantage just by taking his feet off the pedals, but this would give a bit more advantage.


And it's interesting how long some of these GameCube moves/bike positions can leave a mark on a sport. Just three weeks ago Filippo Ganna broke the Boardman's superman position record (from 1996), finally topping the last of the hour record tricks [1].

[1] https://www.velonews.com/news/road/filippo-ganna-smashes-uci...


Graeme Obree tested in a wind tunnel - https://www.youtube.com/watch?v=oJ9H0INZ2_s


Interesting video with Obree where his positions are tested in a wind tunnel https://www.youtube.com/watch?v=oJ9H0INZ2_s


1930s: going fast by leaning backward, banned

1990s: going fast by leaning forward, banned

I look forward to 2100 when they will simply ban going faster than a specific speed.


going fast by leaning forward has definitely not been banned.


It’s not likely that will make you immortal. Being forbidden, your technique will not be used, so your name won’t be mentioned, and it will be forgotten (You might get famous if your technique keeps getting used by accident)

For example, there’s “Félix Erausquín”, who invented a javelin throwing technique you probably never heard of.

http://rethinkingathletics.blogspot.com/2013/12/the-javelin-...:

However the true revolution of javelin throw came in 1956 when a 49 year old spaniard, Félix Erausquín, invented what came to be called the “spanish style”. Erausquín was a specialist of shot put and discus throw (with several national titles and records) but also of the “barra vasca” which consists in throwing a heavy rod using a rotational technique. Erausquín adapted the style of the barra to javelin throw with a greased hand and managed a throw of 83.40 m at a few centimetres of the world record.

[…]

Could the spaniards have won the 1956 Olympic javelin title? Yes and no. Had they kept the style secret till Melbourne they would certainly have taken the javelin world by surprise. However at the beginning of October, a month and a half before the Games, Salcedo used the new style during a competition in Paris. This opened the way for experimentation with the new technique to non-spanish athletes but also alerted the instances of the international federation who by the end of the month had modified the rules so as to ban the rotational technique. However, even if they had kept the secret, the athletes from Spain would not have had the occasion to throw at Melbourne since Franco’s government had, at the last moment, decided to boycott the Games.


The immortality comes from the fact that anyone who is reading the rulebook, and gets curious about the origin of the rule created to forbid your actions, will research that†, and learn your story.

Sometimes, the rule itself is even named after the person — so your name is right there in the rulebook forevermore. They might not know who you were or what you did, but they know you did something stupid enough to require a change to the sport.

† Which is apparently something sports nerds do a lot. Here's a YouTube channel sub-series just about the origins of weird sports rules! https://www.youtube.com/watch?v=hJiNU9JCLpM&list=PLUXSZMIiUf...


Thanks! just yesterday I tried to find https://m.youtube.com/watch?v=8tonxd_9_lY&list=PLUXSZMIiUfFS... and spent several minutes in vain before I gave up. Now you're posting the playlist hours later!


Have you watched a sports broadcast before? They frequently include references to illegal techniques and the people they’re named after.


Roy “Horsecollar” Williams really missed out. He broke quite a tidy sum of bones with that move. Dirty? Hell yeah.


This is the first one that came to mind for me (even if it's unofficial). Same as the "Tuck Rule" means Brady rule.


Yeah the Brady rule (made an angry face at Brady, 5 yards) is such a wonky thing that can be misused. Horsecollar in the other hand…I think I’ve seen a couple guys thrown down by jersey alone so yeah no need to grab pads in that battle. At the time though when I saw it live, I would say “you test Roy downfield…”


>For example, there’s “Félix Erausquín”, who invented a javelin throwing technique you probably never heard of.

But who's infinitely more known than his contemporaries who didn't do some interesting footnote-worthy thing like that and therefore get mentioned far less.


Exactly. I have, as of a moment ago, read exactly one article about javelin throwing in my life, and it was about that guy and the throwing technique he invented.


I bet a lot of javelin people heard this legend and then spent time looking it up and messing about with the move for fun.


Talk about disproving your point with an example made to support your point!

I bet most do not know any of the javelin winners from this last Olympics or any historical greats but now we know the awesome Félix Erausquín!


I'm sorry, I really did try to read your link. But I laughed too much at this:

"came with the work of Dick Held (brother of the world recordman Bud Held) who introduced first the hollow-wood javelins"

Really, it doesn't matter how you throw your dagger as long as you hit the target.


"For example, there’s “Félix Erausquín”"

And yet you know his name.


On the flip side, the common maneuver for the pole vault is relatively new, and few realize someone basically invented it.


It is always fun to see a strange rule, though, and ask yourself why something so daft was actually written down.



Agree! Reminds me of swimmers going underwater for most of the backstroke event in the Seoul Olympics [0]

[0] https://www.swimmingworldmagazine.com/news/when-the-backstro...


> Of all the forms of immortality, my favorite is participating in a competition in such a brilliant, incorrect way that a rule is permanently added just for you.

That's precisely why car races are boring these days. Everything is forbidden and over-regulated so there's no space for innovation anymore. Look at F1 and its bloat of regulations.


But in F1 it's exciting because you never know what rules they are gonna enforce this time and for whom. /s

Edit: on a more serious note: The regulations are so tight to keep it exciting. Frustratingly, if the regulations are more open, one of the better funded teams will just run away with the best car. That already happened in some seasons, but would be even worse without tight regulations.


I think many of the regulations in F1 are because people generally don’t like to watch other people die. F1 drivers killing themselves all over the track is bad for business.


That's definitely another source of regulations. Many of the very specific regulations that dictate minute details are about more competitive races though. For example the current regulation changes that called in effect in 2022 were all about aero that allows for better following and thus wheel-to-wheel racing. Mercedes' wing that flexed a few microns too much had nothing to do with safety


I have a historic car that ended up banned at Le Mans over rules and caused Lotus to stop competing while at the same Ferrari did not get banned from the same race despite also falling afoul of some different rules. at least according to legend, anyway.


According to Adrian Newey's book it came out in 2015 that Ferrari had a secret deal with the FIA that allowed Ferrari to veto any regulation changes. It also is interesting how cars in the early 90s started to have more advanced electronics like active suspension which Ferrari never got to work and then those things got banned.


There is definitely precedent. In ‘62 Ferrari threatened to pull all their cars from Le Mans over some ruling they disagreed with. Lotus went home and didn’t go back to LM for many, many years.

(Reading the Wikipedia article, looks like they only mention two Lotus 23s going but I think there were more)


With the cost cap these days, I wish they would let up on so many of the 'this is to expensive to develop for everyone' regulations.

Give us back mass dampers, active suspension, flexi-wings, dual-axis steering, and similar things. None of these are driver aids, and they aren't inherently unsafe (flexi wings might be more fragile). They were banned because it would be too expensive for everyone to have to develop it.

But the cost cap solves the problem of 'too expensive for everyone to develop it'. Everyone gets the same choice, and if a properly tuned mass-damper takes 30 million to get right, and 10 million to sort-of-work. Then people get to pick where the best cost-benefit trade-off lies.


> one of the better funded teams will just run away with the best car

There's one way to quickly solve this. Just mass-produce the cars and give everyone the exact same car. Then we will know who is the best racer.


You just invented Indy racing. And it's excellent.


> because you never know what rules they are gonna enforce this time and for whom.

Narrator: "It was Gasly."


Motorsports are different than other sports because the drivers' lives are under very real risk. A lot of the regulation is to keep the drivers alive. It comes at the expense of excitement but we would all agree it's necessary.


Motorsports are not unique in this regard. John Delamere pioneered the forward somersault long jump technique [0], which was then banned for fear that athletes might break their necks.

[0] https://vault.si.com/vault/1974/07/29/the-flip-that-led-to-a...


So the next step is to remove the drivers and have a more exciting race. I feel like there's a missing league of F1 autonomous driving cars.


I don’t disagree that the racing itself could be more exciting in that scenario, but without the human element, I just don’t think people would stay interested


> I just don’t think people would stay interested

Make fake AI drivers with a backstory and AI-generated faces and stories and people won't see the difference


People like expensive crashes. Just look at Facebook:p


I think we could already run them from simulators cockpits. So just throw in a few cameras and network and let the rules to be lose.


There was an attempt that failed.

https://news.ycombinator.com/item?id=32183567


> That's precisely why car races are boring these days. Everything is forbidden and over-regulated so there's no space for innovation anymore. Look at F1 and its bloat of regulations.

Does rally (https://www.youtube.com/watch?v=GDGJoPmR_8U) count as car racing?


Rally is just going to be another example. As of this year, all the cars are econobox facades over space frames. No trickle-down innovation or 'win on Sunday sell on Monday'.


Here's another one: https://www.youtube.com/watch?v=X2F7EaeDbHY&t=158s

Got to wonder what the spectator body count is at an event like this.


Well, Group B was peak rally popularity, but as drivers (and public) started dying, it had to be regulated to oblivion.


Probably don’t paint the entire sport with one brush. Lots of racing is very exciting, especially to the people who are doing it (the vast majority of racing is amateur/club/etc.) Bergmeister vs Magnussen wasn’t that long ago…


have you tried watching BTCC/British Touring Car Championship? it's a lot of inches-apart racing with a lot of actual contact and some incredibly skilled drivers. can be quite thrilling!


Besides the Can-Am series lenient regulations, what auto race series didn't have regulations?


And yet here we are!


David Berkoff's underwater dolphin kick is such an example.

Even better is the Fosbury flop, which was just accepted as a superior technique and no rules were adjusted.


A counterexample to the Fosbury Flop was Tuariki Delamere's Front Flip in the long jump, which was immediately banned

https://www.youtube.com/watch?v=Qe0zi_fkyts


However modern foam pads were a prerequisite. If you Fosbury flop into sawdust and sand your career won’t last long.


My favorite is Eddie the Eagle. Watch the movie or read the book. https://en.wikipedia.org/wiki/Eddie_the_Eagle


There was a rule added to baseball about making a "mockery of the game" for sending a midget in to pinch-hit, and having nearly no strike zone, he walked on four balls.

> American League president Will Harridge, saying Veeck was making a mockery of the game, voided Gaedel's contract the next day. In response, Veeck threatened to request an official ruling on whether Yankees shortstop and reigning American League MVP Phil Rizzuto, who stood 5 feet 6 inches (1.68 m), was a short ballplayer or a tall dwarf.

https://en.wikipedia.org/wiki/Eddie_Gaedel


Unbelievable!

> He received confirmation of his qualification for the games while working as a plasterer and temporarily residing in a Finnish mental hospital, due to lack of funds for alternative accommodation rather than as a patient.


One for the history books alongside Zanardi's "The Pass" (banned right after it happened).



In the same sport there's also the Mankad.


But that's not an illegal move - interestingly, ICC (the body which regulates Cricket) has always recognized the move as official - specifically confirming it as such after the recent incident involving the women's teams of India & England.


Or of course this could become the new meta, which from a viewer perspective might be even better


Surprised Smokey Yunick's name isn't mentioned anywhere.

Reminds me of this entertaining seminar[1] of a bunch of old school IMSA racers describing how they got "creative" racing around the rules to gain an unfair advantage.

[1] https://www.youtube.com/watch?v=hfq7-1ePW-M


It always makes me happy to see Smokey Yunick's name come up on HN. It doesn't happen very often[1], but he was clearly a "hacker" as much as any programmer or computer science guy was!

[1]: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...


Often referred to as the "air bud" defense.


I'm surprised they don't just DQ him under an intentionally vague rule on reckless maneuvers.


Sports don’t generally work that way, especially in the US. If it’s not specifically against the rules but clearly should be, you get the old “great job! Never do it again!”


I recall “if you ain’t cheating’ you ain’t tryin’” has been a part of NASCAR since getting more money than running shine.


The top competitors of any sport tend to inherently filter for those who are willing to go to extreme lengths to win.


Something something Lance Armstrong…good point I think you made.


Motorsports generally have a rule like, "safety violation deemed at official's discretion". The wikipage on NASCAR rules looks like it has just such a rule.


If he wins the NASCAR cup maybe it can be asterisked as the “Deviousness Trophy”


I'd like to see an XKCD with this statement.


This is also the shortest short track NASCAR races, its in Martinsville, VA. Known as "The paperclip".

This was a lot fun to watch. #1 Ross Chastain had to get more points than #11 Denny Hamlin to qualify. He was in 10th I think when he went full send with the wall, putting an arms length in front of Denny at the very last second to finish #5th.

Short track races are fun because the do have a lot of rubbing, but they dont nearly go as fast as the super-speedways. And just generally you dont see something like this. I understand NASCAR is gonna make a rule to prevent it, but you know they are gonna promote the heck outta this clip.

https://en.wikipedia.org/wiki/Martinsville_Speedway


> went full send with the wall

How did the term "full send" come about? Why is everyone saying it these days?


I'm 99% sure that it originated in climbing - it's been a term since the 80s at least (short for ascend - to 'send' a climbing route is to climb it successfully without falling or weighting the rope). Outside climbing I first noticed its use in the mid/late '00s in mountain biking (which has a fair bit of overlapping user base), and then in other extreme sports. In the jump from climbing to other extreme sports it became a shorthand for 'commit and do something difficult/risky successfully' (similar in spirit to its meaning in climbing if not literally given the etymology).


I think it has to be mountain biking. It's the perfect thought to have in your head when you're looking at something that is potentially crazy, but you know the laws of physics are almost certainly going to have your back as long as your technique is good.

First time I heard it I was near the bottom of the UC Santa Cruz trails into Highway 9 contemplating this section called "the poop chute" which gets steeper and rockier until you hit a 2-3 foot drop among boulders and the only solution is to have enough speed that you end up in the road. And by "the road" I mean the apex of a blind hairpin turn of Highway 9.

I had been out of the sport for 20 years but kept riding road and my buddy got me back in with a sweet deal on a YT Jeffsy we kitted up with spare parts from all his friends. Carbon everything. A bike that did not exist in any dimension when I stopped riding.

Well, this was probably my seventh or eighth weekend trying to negotiate this chute and there are these 17-20 year old kids at the top and I ask them how to do this. And this guy, with all the confidence of Santa Cruz and youth says, with a big, easy grin, "Yeah, it's just hang way back and full send." And I looked at him. And I looked at the chute. And back at him. And my brain, married with two kids, was like "I see. Ok." And I did it.

Full send. Was exactly what my brain needed to think. It works weirdly well.


That's well and good, but the term comes from climbing. To ascend. You send a route. Skiiers and eventually mountain bikers started to use it as well. I think it's just a ubiquitous extreme sports term at this point.


in climbing "send" is used in other forms... sending temps = cold enough for the rubber to stick well, usually below 50°F. getting sendy = eager, anxious to climb. sending shoes = aggressive pair of climbing shoes with downturned toes.


sending juice = dirty water left behind after washing your ropes


now you're just making stuff up


YEET, as it were.


I thought it's a skateboard thing, but apparently its roots can be traced back to rock climbing: https://www.dictionary.com/e/slang/send-it/


I've only heard it used ironically in skateboarding to make fun of anyone who uses it unironically.

But skateboarders do sometimes say "full commit" or something like that.


"[I'm still going to|You know I'm just gonna] Send it" originated with Larry (the) Enticer: https://www.youtube.com/watch?v=mzOUgwsQ_hM I'm pretty sure "full send" evolved out of this. He's a brilliant nut job. :)


The phrase is way way older than that.


The proximal cause for a lot of people is military in origin ("send it" as slang for "fire", especially in a pseudo sniper context), and military usage probably derives from crossover with extreme sports community. "Military in origin" at this point also encompasses secondary media like COD.


Full send comes from extreme sports-style events originally, basically meaning "go 100% with no fear of the repercussions". In racing, it usually means going into a corner so fast you're basically risking or guaranteeing you won't make the turn safely.


https://en.wikipedia.org/wiki/Nelk

> Nelk is known for popularizing and later trademarking the slang term "Full Send" (stylized as FULL SEND) which Forgeard defined as meaning "any activity you do, give it your absolute best".


A point of note: the phrase was popular in the climbing/skiing/snowboarding/mountain biking communities years and years before the frat boys appropriated it for activities mostly pertaining to drinking a lot and being a degenerate.


I'm sure that's true, while at the same time it could help answer some of what the parent was asking "Why am I hearing this term more and more?"


Full Send predates them by at least a decade. It’s a very short walk from “send it”, as in I’m going to send it, which has been part of that culture since at least 2000.


This term was used well before 2010... that person might have the trademark but it was used in extreme sports (e.g. skateboarding type events) since the 1990s.


To add to the other replies, there's two etymologies that I know of.

The first and most common explanation, is that when a film crew working with an extreme sports athlete would successfully capture a moment on film, they would mail the tape in to the film editor or marketing department - literally send the tape. So when they were doing lots of takes, before rolling the cameras everyone would encourage each other to "send it this time".

(The term "beta" referring to detailed description of a location or technique, came about similarly, as it refers to passing around a literal Betamax tape of another person performing that stunt or rock climb)

The alternate explanation is that it is simply short for "ascend", as in exhorting a rock climber to "ascend it".


I'm speculating, but here goes:

"Send it" has been in use in sports for awhile, and the usage is literal: cause the thing to go, and from that point it's between physics and whatever god(s) you pray to. Typically used for the act of passing/shooting.

"Full <thing> mode" has also been in use for awhile, meaning an extreme or complete version of a tactic or state of being.

Combine the two, and you get "full send mode", where you make a move that completely removes your control from that point forward.

Then you drop the last word for brevity, and you have people going full send.


This is definitely not the origin of the phrase, but the thing that brought it into my vernacular was Larry Enticer: https://www.youtube.com/watch?v=RSuLFvalhnQ

It was one of those things that after hearing it, it just made sense. I probably heard it elsewhere before that, but I just always remember Larry Enticer cementing it. (I'm not sure about the date on that video. I remember seeing it a long time ago.)


It was used sporadically in sports contexts, usually the kind of sports where you go flying and get injured if you F-up (skiing, skateboarding, etc). It gained mainstream popularity when a dude with a snowmobile used the phrase in a viral video in the 2010s.


I think I heard it from the Sky F1 commentators first. It’s making its way through the rest of Motorsport from there I’d guess. Netflix’s Drive to Survive series has had a really profound effect on Formula 1 in the US.


Was going to say...didn't Dany Ric say "sometimes you just gotta lick the stamp and send it" ?


You lick the stamp and send it. Once it's sent, there's no going back. So you better just fully commit to it.


Well...I'd say the LA Coliseum has it beat out for the shortest track now :-) But I guess I wouldn't really count that one either, for reasons.

Incredibly fun to watch. I work for the #11 (and others) so this was very disappointing from that angle (particularly since his record at Phoenix is pretty good) but overall it was such a fun move that highlights a good attitude for drivers & teams to have, but is also just plain entertaining.


I like the other drivers' reactions: https://www.youtube.com/watch?v=MHFhTB2h9tk


at 3:15 "I can't believe what I just saw... that's literally the coolest thing I've ever seen in my life... that was straight video game but hey man, way to never quit."


"that was incredible" "rule against it next week"


"If I had known that would work I would've done that the last 8 laps"


Cue new car body design with vertical bearings on the right door.


"Every Angle of Ross Chastain's Video Game Move" https://www.youtube.com/watch?v=K3yNc5EasW8


Is there some specific advantage gained irl by hugging the wall like this? I can’t tell from the video what he achieved by it.


Do you see how fast he is going compared to the other cars? They are going as fast as they can without losing grip and spinning out as they go round the corner. He has the wall supporting him around the corner and could floor the accelerator in top gear.


Thanks for explaining that - I saw the video and was wondering "why are the other cars going so slow, is there a traffic jam?"


These cars don't seem to stick to the ground like they do in F1, so I guess they need to slow down a lot for the corner just like regular cars. Except for the guy who uses the wall to push him through the corner.


I get that he’s not going to slide off the track, but I don’t understand how he wouldn’t be slowed by the friction of the side of his car against the wall, though


During the course of the race bits of rubber come off the tires and form what is basically a rubbery gravel. The racing line is cleared of it by the passage of the cars. Get down too low or up too high and you start sliding like you would on gravel. So he went high, accepted the slippery-ness and used the wall to keep him going the right direction as he kept the pedal down.

On the racing line, even with a clean track, they still need grip to turn -- he didn't.

Also to note that as it is the end of the race, they aren't on fresh tires and probably most/all of the field didn't have the full grip they would during other portions of the race.


Speed through the turn is limited by lateral forces. The wall can provide more lateral force than the tires can. Yes, there's friction, but the cars are fiberglass, it's pretty slippery against a smooth painted wall (and they have a ton of power).


He is slowed down by the friction of the side of his car against the wall. And probably by bits of his car being torn away as it slowly disintegrates. But the engines on these cars are powerful and can easily overcome those effects.


They should add wheels on sides as well to reduce lateral wall frictions!


I'm not sure small wheels would really be an improvement, and large wheels would weigh a lot. So it's entirely possible that a smooth surface is actually the best approach here.


2 Skateboard wheels embedded in the bodywork, to touch the wall front and rear, and off to the races.


He is slowed, but the other drivers are slowed more by the need to keep traction in the turn.


nitro_force - friction_force > max_force_before_you_slip_on_that_turn


I bet he was close to passing out on that turn, much like a fighter jet pilot can experience when they pull too many g's in a turn.


Okay but why didn’t anyone try this before? They just didn’t think of it? What made it a good idea this time but not any other time if it’s faster?


Its insanely dangerous. Really just neigh-criminally stupid.

Any little lip in the siding on the wall could have caused him to flip or twirl about or get speared or launched his engine all over the place. The walls are designed to keep people safe, including the fans. They are fantastically well engineered and made. But, if he had caught the wall wrong and was catapulted into the stands, he may have killed a lot of people, let alone the danger to other drivers, let alone to himself. The various safety systems, of which the wall was but one, aren't made for that move and could very easily have been compromised in very bad ways.

I mean, it was awesome to watch, just incredibly cool. I'm glad it worked for him, he's in the history books for that move for sure. I can totally see NASCAR evolving to utilize that move in the future.

But he put many lives at more risk than anyone was expecting in such a kinetic sport.


I think just this year the body design on the cars became strong enough to try this. He also risked a yellow flag being thrown which would have disqualified any passing afterward. But they weren't quick enough with that lol.


The obvious one is that it ruins the car, at the end of the video you see his car is stopped on the track, presumably he broke some control arms and can't drive it back to the pits.

So it works once, then you're out, and you have to hope you pull it off safely. It was a massive risk, not all courses have a wall that wouldn't have wrecked the car. He mentions that part in the video.


He actually drove back to the pits OK, amazingly enough: https://www.youtube.com/watch?v=27S42Y5km4I


That is pretty crazy. I can't imagine he kept his wheel alignment which would have been impactful if he had to keep racing, but it's impressive the suspension arms survived that. Maybe the new gen cage contacts before the wheels and they took most of the force?


I wonder if they modified the car for this at all? I've gotta imagine that he at least discussed the possibility of doing this with his crew before he went and did it.


He did discuss it with his crew with five laps to go, so it wasn't spur of the moment but pretty close.


Any recordings of this part?


The 2022 “NextGen” cars are significantly stiffer than prior cars; it’s possible that they are stiff enough to be better able to run the full half lap without getting stuck, but I more suspect no one seriously considered it.

Even with Nextgen cars, it’s a last half-lap move at most.


I also suspect nobody seriously considered it or thought they could get away with it. If they don't add rules to stop it, you will see people welding bumpers or even wheels to the sides of their cars to take advantage.


IMHO they should rule it out changing the wall construction in some way that it no longer gives an advantage. E.g. attaching TecPro barriers to it.


I think they should design the walls to make this easier and folks should put wheels on the side. Let’s go crazy, that was awesome.


If everyone has side wheel, it would get boring fast. The one that can hug the wall first win.


It'll be too hard on the driver's brains as well


Just race in a giant sewer pipe, I guess, heh.


Getting into the wall usually means a flat tire or at least being slowed down considerably. I don’t think you could do this on a superspeedway track because the forces and friction would just destroy the car before the turn was over. On a short track it looks to be a different story.


It was the last corner of the last lap - hugging the wall damages your car but because he didn't actually need to tap the brakes he just kept on going, round the wall faster than the others.


If this means you can take the corner faster, why not just do it all the time and make sure the side of your car is strong enough to withstand it?


The real answer is it only makes for good entertainment once, so it gets banned immediately.

If it had a real potential to spice the game (like allowing foot hits in volleyball) it would be integrated in the rules with some limitation (for instance you can only do it if you’re way behind)


It's not possible to build a car that strong under Nascar rules. The cars are mostly standardized with only minor differences allowed between teams.


Does Nascar disallow mounting a few luggage wheels on the right side of your car? :)


It probably would violate the external profile standards, even if the regulators wouldn't understand the purpose on first seeing it.


How much camber is allowed on the right wheels though, can you go full hella-flush? Asking for a friend :)


I considered this first. But I imagine the camber change would ruin the insides of the tires so fast that it wouldn't be worth the wall rolling benefits...

Perhaps a better idea would be some kind of aerodynamic change which would result in a trapped pressure area on the right side when it is close to the wall. Maybe some kind of concave side.


An F1 style 'wall-effect' skirt with a side mounted exhaust would do the trick I think. Have to stay on throttle to keep off the wall.


Have a crew member kick in the right place to create a vortex gap and Eraknoplan it?


Camber increases as the suspension compresses...


I for one am very excited about real life Tamiya car racing.


Ha ha, but seriously that wouldn't pass the pre-race template inspection.


But sirs, we like to travel with it on its side in the trailer so we can transport it more easily.


You could even put two little extra wheels on the door handles...


I know you're joking, but Nascar actually uses some cool tech [1] to make a 3D model of each car on-site to ensure they're in spec with regulations for size, aero, etc... Here [2] it is in action at the last Daytona 500

https://www.youtube.com/watch?v=2-X_eujF8Z8 [1]

https://www.youtube.com/watch?v=Laet8W8pn_k [2]


We mini 4WD now


one loose panel or an open exit gate or any other of little things and it would have been a serious accident


That was my first thought, but that whole wall should be able to sustain a full on impact from multiple cars in a wreck if there are loose panels or gates it is already a serious failure.

Not to say it couldn’t happen, just that it’s reasonable to assume the wall is designed to support more force than this.


THIS is the hacker mindset.


A special move being done in a crucial moment is interesting / amazing.

If it's too effective and everyone start doing it, it loses its charm.

Imagine if in Dota every game only consist of 3 tanks and 2 dps carries because it's too effective, it'll get boring soon.


Until someone gets hurt, this is kinda like a slapshot in hockey.

You can go to the inside, as is traditional, or you can go to the wall and risk it all...


Probably why they will soon make a rule against it :)


Probably need to change the wall as well


I scrolled all the way down, collapsing all the top level comments just to find your question, so thanks for posting it!!! This part of the discussion is what interests me the most.


He drove at full speed through a curve, letting him pass like 8 cars who were taking the turn normally.


He went faster through the curve and passed several drivers, to the point that he qualified for the next race when he otherwise wouldn't have.


he was significantly faster than the track lap record too


...which was set long time ago with significantly more powerful cars.


New lap record is 18.845 seconds. Old lap record was Joey Logano's 18.898 in 2014: https://joeylogano.com/logano-sets-track-record-starts-third...


I can't believe how conservative the responses are here. This guy is the epitome of a hacker, an embodiment of the title of this site.


My TKD teacher once told us that he always looks for "cheaters" within the rules or out-of-the-box thinkers, because that's the right mindset to be succesful at competitions.

When you play by the rules, you are limited to your abilities. But if you can squeeze advantages here and there, you can climb some extra spots, maybe to the top.


Hey! Fellow TKD practitioner here. I'm just curious if you found ways to "cheat the rules" so to speak. Mind sharing them?

I know that with the direction the sport has taken in the last decade or so, there are probably a hell lot of hacks right now. I even heard that players would change tactics (ie., rely on certain kicks/strikes more) depending on the hogu brand in use.

But I competed before the advent of e-hogus and the one trick I found is punching just at the upper edge of the chest part of the hogu. That's where the rubber padding ends which transitions to the mere "cotton" padding that fluffs the straps. This meant that my opponent might actually hurt from my punch, while plainly making contact with the protective gear. In an era where punches rarely scored points if at all, this was useful. I felt like I could punish people for clinching too much.

(Needless to say, this was in high school competitions. I dunno if it would've been as useful in higher tiers.)

So did you find anything else? I'm curious! :)


Nothing serious. We were training combat and we were given a small set of rules to get points which included (in hindsight) obvious holes. The smart guys quickly detected and exploited the holes, to the dismay of their opponents, some of whom got very angry. This was maybe 10 years ago, so one I remember: the rule was "a point if you slap your opponent shoulder with your hand", demonstrated as trying to hit the further shoulder of the opponent. It was a game of reflexes, keep the distance, quick entry and blocking, but also it was too easy to hit the closest shoulder, something someone noticed after a good two minutes into the exercise.

Before the e-hogus a fellow competitor used to punch in a way that was not damage effective, but made a lot of noise and looked like a real punch (almost like a backhand slap), scoring a lot of points. Their opponents claimed that they weren't even hit. Another guy used to launch kicks in the last possible moment of a clinch (almost always a jump-turning-and-back-kick, tuio mondollyo tuit chagi, don't know the name in english), just when he noticed in the corner of the eye the referee intended to break the clinch.


I had one coach who was super into what could most charitably called "gamesmanship."

Just one example:

He noticed one ref gave verbal warnings only the first two times someone stepped out of bounds, so he had me bait the opponent into throwing a bunch of kicks as I retreated until I had two verbal warnings. My opponent was rather pissed off before I threw a single kick, upped the aggression and fell right into a counter.

He was good at all the regular tactics too; my only TKO was accomplished by starting out round 2 with exactly what he told me to do.

Re: the hogu thing, I did see someone do a push-kick on the hogu, then drag the foot down, pulling the hogu with it until there was no padding over the collar bone and punch there. He broke two people's collar bones and the ref was oblivious. The second opponent retaliated and it escalated with the match ending -3 to -2 (yes negative for both people). The guy who initiated the dirty stuff won, but had a broken instep (his opponent caught a roundhouse by raising his thigh and dropped an elbow directly onto the instep).


He’s lucky he didn’t get his arse blueshelled. Probably why he didn’t go all the way to first.


Took me a minute to realise this is a Mario Kart reference.


"If it's stupid, but it works, it's not stupid."

To be clear that wasn't just stupid. It took a lot of work to get into a place where it's worth having a go, and a heaping measure of luck to pull it off.


"works at most once per car" is a caveat that should give you pause before concluding "it's not stupid." :)


"Works at most once per car" still isn't necessarily stupid if it's the last lap.


Not necessarily, but very likely. I used "give pause" very carefully.


Probably up there with The Pass: https://youtu.be/cBthxGThBkc (wait for it)


This one looks really unfair, leaving the track and gaining an advantage by short cutting through the turn.


It’s banned now, but that patch is very rough and that is a steep incline. It is amazing he made it. I will dig out some video from one of my own race is from the cockpit and you can see how tough that pass really is


Skip to about 4:30 if you don't want to wait for it.


Can someone please explain what happened. I've seen the video a few times now, so I saw what happened but I am completely ignorant of either regs or etiquettes that allowed it to happen. It's a race right? I would assume grinding your car up against a wall would slow it down somewhat. Why were all the cars in the lower part of the screen going so much slower in a still live race that something like what happened could work?


The cars inside are going as fast as they can, with only the grip of their tires keeping them in the race line. The car along the wall can go much faster, as fast as it engine can push it because the wall keeps the car in the track. The grip of the tires is not the limit anymore.

Unfortunately the wall also destroys the car so this is a trick that can't be done more than once per race. If they don't agree not to do it again everybody will have to race like that on the last lap of those short tracks, to defend from the drivers behind. The costs for the car and maybe for the track (restoring the walls?) will be substantial. Check the pictures of the right side of the #1 car.


Doing this, he could let go of the steering wheel and put the pedal to the metal.

Usually when doing turns like this one you need to slow down and assert perfect control on the car.

Essentially, he "became a train on tracks" while everyone was still cars.

The walls also have special protections over them that made it possible, you probably couldn't do that on a regular concrete wall.


Speeding up would mean loss of control of the car in a turn, so the driver used the wall to maintain stability while pushing the pedal to the metal.

Drivers aren't supposed to hug walls like that.


Funny enough I feel like only older “less realistic” driving games would let this be an advantage, Forza for instance realllly slows you down from the friction of hugging a wall


A realistic game would model the aero advantages from hugging the wall.


Care to elaborate what those would be?


Guess the downvote means 'no'.


In Gran Turismo Sport it'll most likely just earn you a penalty, but it can be advantageous under certain circumstances.

https://youtu.be/xK3NabIdk60?t=1022


Wall riders are a perpetual bane in multiplayer races. Perhaps Forza and GT finally added measures against that, but among e.g. videos on the ‘Super GT’ simmer channel, you can see plenty of riders, especially in Forza Horizon.


A friend told me once he lost control of his car while driving. In that moment, he spontaneously reacted doing the same thing he did when that happened in Gran Turismo. That saved his life.


I wish I could tell what parts of such games were realistic, and then be able to practice emergency maneuvers - e.g. at 70 mph, cargo falls off the back of a pickup I'm following - just how sharply can I swerve my Toyota Corolla without going into a roll?


Gran Turismo has cartoon physics (or at least the first 4 or 5 did) not the best one to translate from.

That said, you probably won't roll a Corolla (low center of mass and relatively low grip tires) without hitting something like a curb or a surface change. You are more likely to just uncontrollably drive in to an obstacle.


Crazy. It used to work in many old games; it was a routine trick in Need for Speed: Porsche Unleashed. But it was a game physics quirk that propelled you forward with much more power than your engine was capable of.


We used to call it "wall speed". "Wall speed ahead!"


Forza Horizon 4/5 still requires them to win over unbeatable-level drivatar opponents.


Any irregularity or structural weakness in that wall could have killed him and drivers around him.


Martinsville has a SAFER Barrier, which "consists of a high-strength, tubular steel skin that distributes the impact load to energy-absorbing foam cartridges", installed along the outside of the track: https://galvanizeit.org/project-gallery/nascar-safer-barrier

Still a risky move for a number of reasons, but wrecks are expected and happen all the time in NASCAR races.


I think walls that are made with racecars hitting them at top speed in mind would be able to handle a distributed stress.


This is awesome. Reminds me of when Medvedev did a FIFA celebration after winning the 2021 US Open: https://www.cbssports.com/tennis/news/us-open-2021-daniil-me...


The article quotes Ross Chastain like so:

> Once I got against the wall I basically go to the wheel and just hope I didn't catch the turn floor access gate or something crazy

This doesn't make sense, and, if you listen to the video, it's also obviously not what he says. The quote should be

> Once I got against the wall I basically let go of the wheel [...]


Hope he got max benefit from that because this definitely will be against the rules very soon. :)

But it was awesome.


In every form of racing this guy would be called a cheater, but NASCAR is different. NASCAR isn't about the racing, it's about entertainment.


That is so not true. The spirit of motorsport across so so many forms is poking and prodding at the limits of the rules.

From "$500" 24 Hours of Lemons racers that intentionally start with negative laps to go over $500 to most banned F1 tech (99% of it was stuff that wasn't explicitly against the rules when created: https://www.digitaltrends.com/cars/10-craziest-technologies-...)

Once the tech is banned sometimes clever cheats show up to keep using it, but that's not what happened here.


Explain why NASCAR drivers are retaliating by completely crashing into each other, is that poking at the limits when it's so blatant?

F1 and NASCAR are not comparable. In F1 teams get applauded for cheating with tech, which is completely different, and arguably more boring, from NASCAR where excitement mostly comes from danger.


No one retaliated by crashing over this. Maybe you're confused about drama with Hamlin from before this.

Most of the radio chatter was positive, and the one complainer from the field is a guy who tried and failed with same move last year.

From reverse skew to the Charger Daytona NASCAR is not new to messing with gaps in rules.


does this count as a zero day? hardly going to see it being allowed in further races.


I'm getting to a point in life where I can't figure out what are they talking about: a game or a real-life racing. Or both.


Oh, I wonder if in his head he thought something along these lines: https://theawesomedaily.com/wp-content/uploads/2020/08/im-go...


Kind of expect Cleetus McFarland to try this now



How does that move even work? He takes the longest path around the turn, while dragging along the side of the wall.


He's going significantly faster than the other cars, since he doesn't have to slow down to try and maintain traction on the turn


Because he could go pedal to the metal while everyone else was limited in speed to negotiate the turn using only the measly traction from their tires.

The path length is a bit longer, but his speed was so much more that the trade off was worth it.


The other guys aren't limited by power, they're limited by grip. The wall adds lots of friction, sure, but he also now has unlimited grip and therefore full power.


He went about 110 km/h faster than the other cars around that turn, pretty sure he also set a lap record by doing that move. The fact that the finish line comes up right at the end of the turn also likely helped him, as it didn't allow his competitors to gain too much speed between exiting the turn and finishing.


Apparently he took his hands off the steering wheel too while riding the wall.


I don't think you can ride the wall in the old Nascar video games cause it slows you down too much, plus there's no nitro, but it's definitely a thing in other car games.


I worked at Papyrus (maker of Indycar and NASCAR games in the mid-late 90s and several alumni founded iRacing).

I’d introduced arcade mode and double-tap-hold to do a burnout (intended to make tight pit-out and 180° turns after wreck easier) to the Playstation version.

Inadvertently, I neglected to reduce forward traction during the burnout, so a burnout was the fastest way to do a standing start (by virtue of getting into the higher power RPM band). Made for interesting standing start races. Burnout made it into our “Hawaii” multiplayer code and NASCAR2 code; I don’t remember if Arcade mode (looser but more catchable cars and much better brakes) did or not.


I played a lot of NASCAR 4 and Gran Prix Legends with a leather steering wheel. Great fun.


I left just as we were developing GPL. Even with a good force-feedback setup, pedals, and a high frame rate, that game drove home* just how hard those GP cars were to drive.

* pun unintended


I'm assuming it's just some cosmetic damage to the bodywork? What is the actual cost benefit analysis for a move like this? $10,000 gamble? $100,000?


Just wait until military soldiers start camping inside the corner of a room, or jumping and prancing as they come around a corner while in battle.


Imagine the anger as some 18 year-old from the U.S dropshots your best friend.


This takes a lot of skill to execute. The level of commitment to it amazing. Any small mistake would have ricocheted the car into traffic.


This site has a weird cookie consent dialog:

> Match and combine offline data sources: always active

> Link different devices: always active


Have they banned this yet?

I would have been concerned about the integrity of the wall.

But then he woudld have exposed that the wall was pretty weak.


The clip needs a Daytona USA "Time Extension!" over it.


"Person stuns other person for weapon with GTA IV move"


Now everyone will follow and then they will ban it...


kind of surprised nobody tried this before?


legend


Not knowing much about nascar or that GameCube game, I watched the video hoping to see someone fire a blue shell or get a star boost or something. Slightly disappointed.


Wow, that's some atrocious grammar.

Stunts? Stuns in order to? Does something stunning in order to?


Person eats (food) in order to be full.

Driver stuns (everyone) in order to quality.

It makes sense to me.


But they don't stun in order to qualify. They stun while qualifying, or drive well, which both stuns and qualifies.


They did stun in order to qualify. Regardless of wether that was a side effect from what they REALLY did (driving well).


That's cute, but I suspect that kind of boldly foolish move would not be the kind of thing a team would appreciate, since it implies they can never count on what their driver will do.

It was basically a Happy Gilmore hockey golf swing (which outperforms a regular golf swing when it works, but unfortunately is enough less reliable that it's not worth doing).


The driver’s job is to win the race. This was the last lap of the season if it didn’t work. In the words of the SAS, who dares wins.

Edit: I would be shocked if he doesn’t get a hearty thank you from the crew and a bonus from the bosses.


Here's the onboard where you hear the team is very happy about it: https://www.youtube.com/watch?v=27S42Y5km4I

This is a one off thing. NASCAR is 100% gonna rule it out. And getting the car chewed up is pretty routine in NASCAR. I mean, it's not good to do it unnecessarily but this won't really raise eyebrows. The car was still driving and tracking fine afterwards, so it's probably just mangled body work.


Put roller skate wheels on the passenger side door for the next race!


I work for a few NASCAR teams. They definitely appreciate it, all the way to the leadership. Everybody is wishing they thought of this first.


In his interview after the race, he mentioned talking about it with the crew and they decided together to do it.


The team was clearly celebrating in the pits. Their driver just put them back in the hunt to win the championship when they were otherwise a half-lap from being eliminated.

I think they’ll be plenty happy to put a new right side on it.


He kept them in the series and likely secured millions and millions of dollars worth of ad impressions for their sponsors.


Sounds like the can count on their driver to understand a bit a damage to their car is well worth the championship points and press that comes from such a bold move.


I imagine the car body will be retired to the NASCAR museum after this.


Competitive motor sports are all about winning. There are so many rules and regulations and inspections, and cheating is. . . well, not condoned exactly, but part of the game. If someone else does it it’s an outrage, but if your driver does it and wins, ok.




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