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I don't know if you have already played it, but https://contexto.me/ is probably the best UI I've seen for semantic word guessing games. It is simple enough that it can fit on a phone screen and only displays the rank of previous guesses in a bar that fills up more on guesses that are closer


That's probably the first one that's actually been kind of fun. I still don't understand the relationships between the words but it did very well.


integrated GPUs are not powerful in comparison to dedicated GPUs


Generally so, but the gap is closing (like Apple is showing).


the link is working for me. it's showing a court opinion


Still :(

    Google Scholar
    404. That's an error.
    Sorry, no content found 
    for this URL
    That's all we know.


homogeneity is only optimized for a small volume within the bore. Regardless, the superconducting coils will still experience a change in Lorentz forces as sequences are run, and noise from other components will still be "heard" by the main magnet


What's bad about the sticky property?


I want a dumb document. I don't want the thing where the header gets in the way of my clicking as I scroll.


Same, I can't stand sticky headers, especially on anything involving longform text content. They also make web archiving significantly harder as scrolled screenshots cant be easily stitched together anymore to get the whole page.


Don't archive the web by taking screenshots?


What other way is as convenient and available but better? Printing as PDF doesn't save the content exactly as it's shown in the browser and a plugin I used for a while in the past was pretty unreliable.

Screenshots work on any device with a modern browser and usually I don't want to capture the entire page anyway but just specific interesting parts.



Thanks for the tip. Also I completely forgot you can screenshot specific HTML elements in the Inspect panel with a right-click and "screenshot node".


Late Edit: unfortunately Firefox' screenshot feature seems to have a maximum size, beyond which it just silently truncates the output.


I understand the sentiment but at some point you're asking for the underlying CSV file. In my opinion a little gear icon which lets you toggle sticky headers and other formatting options and downloadable data as plain text is ideal but good luck standardizing such things.


> the header gets in the way of my clicking as I scroll

Sounds like your problem are not sticky headers but the "smart" semi-sticky ones that hide or show dynamically as you change scrolling direction, hiding content in exactly the place the user is looking at.


If we get OPs dream, it wouldn't.


high pixel count != good quality. With all of the smartphone cameras, the sharpness in the details is poor that the image quality is comparable to a mirrorless with half the resolution or less. And then there's low light performance and artifacts which the computational photography introduces


It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games


> It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games

"Plagiarism" does not mean what you think it means.


I encourage you to check out both games side by side before making incorrect statements like these.


I think plagiarism is a bit far, but I definitely understand why others think your game is extremely derivative of Advance Wars. Could you elaborate on what makes your game special?


It expands on the formula with new units, buildings and gameplay elements like you’d expect from a new entry 20 years later. It also doesn’t take itself too seriously.

You can play on any device at any time, in sync or async games and interact with other players.

It comes with the exact same map and campaign editors we are using to build the game. You can collaborate with friends on a campaign and share them with anyone.

It has no load times.


I think thats also known as a genre


Yeah, it’s really common for indie games to be derivative of big name games. Examples:

Wargroove (advanced wars)

Stardew Valley (harvest moon)

Etc. Wargroove isn’t really even “indie” as Chucklefish is a very established studio.

So, yeah… this is normal and not worthy of criticism.


A genre containing only one game series from one company? :P


There are probably 100s of this style of game... and from many companies. I'm not exaggerating. Many before "advance wars", too.


The earliest one I've played was Operation Combat on the Amiga in 1991.

https://youtu.be/uC845vxdyuY


Hadn't heard of it --cool. Along the same lines, Eastern Front[0] was a turn based tactical game about 10 years earlier. I played it in the early 90s on an Atari. The OPs game and advance wars have much more in common, but certainly the derivation goes back a long way. Later on, Japan had a lot of these turn based tacticals that didn't make it to western markets. (Super Robot Wars is a series that had some titles sold in English but not most.)

[0] https://en.wikipedia.org/wiki/Eastern_Front_(1941)


If there are so many, can you show one example at least?


this sounds like progress, but it is still very bad except for highly repetitive music like the EDM examples they give, and even then, it still can't get tempo right


this can produce some pretty disturbing, but interesting music using the prompt "energetic music, violin, voice, orchestra, piano, minimalism, john adams, nixon in china": https://www.stableaudio.com/1/share/953f079e-d704-4138-904c-...


Finally, some music from the future


It reminds me a little of breath of the wild guardian music


Even though this is tangential, I think it's important to note that this experiment should be called as the Millikan-Fletcher oil drop experiment to acknowledge Harvey Fletcher's contribution to this experiment as a grad student which he was coerced into relinquishing to receive his PhD


For any who wish to read about this:

My work with Millikan on the oil-drop experiment - https://web.archive.org/web/20160128151252/http://www.cce.uf...


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