I don't know if you have already played it, but https://contexto.me/ is probably the best UI I've seen for semantic word guessing games. It is simple enough that it can fit on a phone screen and only displays the rank of previous guesses in a bar that fills up more on guesses that are closer
homogeneity is only optimized for a small volume within the bore. Regardless, the superconducting coils will still experience a change in Lorentz forces as sequences are run, and noise from other components will still be "heard" by the main magnet
Same, I can't stand sticky headers, especially on anything involving longform text content. They also make web archiving significantly harder as scrolled screenshots cant be easily stitched together anymore to get the whole page.
What other way is as convenient and available but better?
Printing as PDF doesn't save the content exactly as it's shown in the browser and a plugin I used for a while in the past was pretty unreliable.
Screenshots work on any device with a modern browser and usually I don't want to capture the entire page anyway but just specific interesting parts.
I understand the sentiment but at some point you're asking for the underlying CSV file. In my opinion a little gear icon which lets you toggle sticky headers and other formatting options and downloadable data as plain text is ideal but good luck standardizing such things.
> the header gets in the way of my clicking as I scroll
Sounds like your problem are not sticky headers but the "smart" semi-sticky ones that hide or show dynamically as you change scrolling direction, hiding content in exactly the place the user is looking at.
high pixel count != good quality. With all of the smartphone cameras, the sharpness in the details is poor that the image quality is comparable to a mirrorless with half the resolution or less. And then there's low light performance and artifacts which the computational photography introduces
It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
> It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
"Plagiarism" does not mean what you think it means.
I think plagiarism is a bit far, but I definitely understand why others think your game is extremely derivative of Advance Wars. Could you elaborate on what makes your game special?
It expands on the formula with new units, buildings and gameplay elements like you’d expect from a new entry 20 years later. It also doesn’t take itself too seriously.
You can play on any device at any time, in sync or async games and interact with other players.
It comes with the exact same map and campaign editors we are using to build the game. You can collaborate with friends on a campaign and share them with anyone.
Hadn't heard of it --cool. Along the same lines, Eastern Front[0] was a turn based tactical game about 10 years earlier. I played it in the early 90s on an Atari. The OPs game and advance wars have much more in common, but certainly the derivation goes back a long way. Later on, Japan had a lot of these turn based tacticals that didn't make it to western markets. (Super Robot Wars is a series that had some titles sold in English but not most.)
this sounds like progress, but it is still very bad except for highly repetitive music like the EDM examples they give, and even then, it still can't get tempo right
Even though this is tangential, I think it's important to note that this experiment should be called as the Millikan-Fletcher oil drop experiment to acknowledge Harvey Fletcher's contribution to this experiment as a grad student which he was coerced into relinquishing to receive his PhD