That game looks really great. I've played so many roguelikes and was instantly interested. Reading a good post mortem was another plus to check it out.
Then I remembered the general problem with commercial games.. went straight to the FAQ and searched for "linux".. bummer.. I guess somehow I expected a roguelike to work on Linux :)
I will observe the game and hopefully someday a Linux version will emerge. Good luck to your quest as indie dev!
Yeah, I want to eventually have a wrapper to simplify installation for those players. For now there are step-by-step guides on the forums that keep the process pretty simple with regard to Cogmind.
I may one day write more about the engine. I've written small bits here and there in the past, though nothing comprehensive. Getting busier and busier after release, so less time to write and publish articles :(
By the time you are ready to release, you could probably compile to WebAssembly and ship with a bundled webkit/chrome app wrapper (like how Slack's native clients build on a bare bones browser that is bundled with it).
It's crazy how much JS is out-competing Java in some areas.
Then I remembered the general problem with commercial games.. went straight to the FAQ and searched for "linux".. bummer.. I guess somehow I expected a roguelike to work on Linux :)
I will observe the game and hopefully someday a Linux version will emerge. Good luck to your quest as indie dev!