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Yeah, I want to eventually have a wrapper to simplify installation for those players. For now there are step-by-step guides on the forums that keep the process pretty simple with regard to Cogmind.

I may one day write more about the engine. I've written small bits here and there in the past, though nothing comprehensive. Getting busier and busier after release, so less time to write and publish articles :(




By the time you are ready to release, you could probably compile to WebAssembly and ship with a bundled webkit/chrome app wrapper (like how Slack's native clients build on a bare bones browser that is bundled with it).

It's crazy how much JS is out-competing Java in some areas.




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