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Been watching the development of this title for a while now - brilliant stuff. I'm so pleased the release has worked out well for you so far - even if only alpha.

When I have the spare funds I'll be sure to pick up a copy!




Many thanks! And feel free to wait until the price drops next year if you need to :). I've got enough funds to see it through to completion, though I'd like to use any surplus to hire a professional composer for the OST.


I too have been following the development of Cogmind since having a post of mine about dungeon generation using BSP trees being linked on your dev blog. The game looks impressive.

Congrats on the release!


Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D


Your game dev blog is worth alone a good read. Specially the 5 part series on map generation. Most sources online are pretty obscure, being either just a brief on what algorithms steps involve or a crude demo attached on a forum.

If anyone is interested, these are the series I am talking about:

http://www.gridsagegames.com/blog/2014/06/procedural-map-gen...

http://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-a...

http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-au...

http://www.gridsagegames.com/blog/2014/07/dungeon-metrics/

http://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/


I recommend Lifeformed (https://lifeformed.bandcamp.com/), their music is the best.


Thanks for the recommendation, they've got some really nice music! (still listening)




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