I too have been following the development of Cogmind since having a post of mine about dungeon generation using BSP trees being linked on your dev blog. The game looks impressive.
Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D
Your game dev blog is worth alone a good read. Specially the 5 part series on map generation. Most sources online are pretty obscure, being either just a brief on what algorithms steps involve or a crude demo attached on a forum.
If anyone is interested, these are the series I am talking about:
Congrats on the release!