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I think that the "complexity" cost of generics is overstated, really. Can you explain how generics make user code more complex?



They refer to the complexity of the compiler and language, not to user code complexity. Any given language has a complexity budget and they wish to expend it elsewhere.

(Note that I am in disagreement - I do think generics should be added).


That's a weird stance. If there are complexities that programmers face that can be absorbed by a compiler, it must be, because that would pay off for every programmer , in every project, in every bug prevented.


> If there are complexities that programmers face that can be absorbed by a compiler, it must be

Not sure. If absorbing it would make the compiler much slower, much more complex, or the compiled code less deterministic, or corner cases in the compiler much more numerous, I think it may be reasonable to not go this path.

It looks like the go compiler in itself is a nice piece of engineering, like a F1 race car. And a bunch of guys say they want it with automatic gears. Proposing an automatic version would change too many things in the internals, and the result would be another kind of cars.


> If absorbing it would make the compiler much slower, much more complex, or the compiled code less deterministic, or corner cases in the compiler much more numerous, I think it may be reasonable to not go this path.

Why would that be the case for Generics?

I think nobody says "Go needs Generics, but the implementation needs to be horrible."


In the Go FAQ [1], when they list the purpose of the project, the first answer they give isn't about concurrency (as some might suspect), it's:

  "It is possible to compile a large Go program in a few seconds on a single computer."
They've been consistent about this. It's a major design goal and, for some, compilation speed is worth more than support for Generics.

[1] http://golang.org/doc/faq#What_is_the_purpose_of_the_project


Any language with modules and generics and production quality native code compiler, does enjoy fast compilation speed.

It is a good sell when the audience only knows about C++ compilation issues.


Last time people were ecstatic about go compilation speed, the speeds cited didn't even hold up well against gcc.. The go compiler is not very fast, but as you point out the features of the Go language makes it amenable to fast compilation.

What kills compilation performance for larger C/C++ projects is include hell and managing build dependencies, which as you point out is mitigated in language with modules.


And with luck, even C++ will finally have modules. Still need to wait a few more years, though.


And yet, the dmd compiler for D support templates and is faster than the gc Go compiler.


I'll say it again: Go doesn't have generics because of implementation complexity. The tradeoff was against the additional complexity that our users would have to deal with.


I don't know where people would have gotten that idea from: https://golang.org/doc/faq#generics


right, because a big codebase to deal with the lack of generics doesnt add complexity at all.

you see, the problem with the complexity of a language isnt real. it is perfectly possible to avoid generics in c++ forever. but there will come a day when you think to yourself, was it really worth it to be this lazy? then you take a peek and (assuming you understand generics by then enough to use it a little) suddenly half of what you have writen so far is for the bin.


I was only addressing the comment of the parent that suggested adding parametric polymorphism would kill compiler performance.


DMD isn't faster than the go compiler anymore


You've said this several times. I believe you, but can you please link to your source? There aren't a lot of comparative compile time statistics out there. Last time I checked, dmd was quite fast regardless--maybe no longer faster than the Go compiler, but within the same ballpark.


No, that is not what I was referring to. It is definitely user code complexity that turns us away from generics.

People tie themselves in knots with generics all the time. Just look at pretty much any mature C++, Java, Scala, etc codebase.


As somebody using pre-generics Java libraries from time to time, I can say with confidence that generics are not the cause of complexity. Casting from Object is a source of bad type safety and doesn't help with documentation. The complexity you'll find in a mature codebase is a function of the way it is architectured and the complexity inherent to the domain, mostly.


I wish people wouldn't assume there's only two options - Generics or casting from Object/interface{}/void* It's a straw man argument. No experienced Go programmers are trying to say that's a good way to write code. The idea is to restructure your code so that basic data structures and interfaces pick up the majority of your reuse scenarios.


I'm no Go programmers, but I relatively often need to take a parametrized basic data structure as storage and write a parametrize class on top of it, while hiding the data structure because it's irrelevant.

Well, I guess I'll keep not being a Go programmer :)


I'd say people tie themselves in inheritance and interface knots more often than generics knots. Especially invariant generics are rather hard to get wrong - they place such constraints on the types that most operations are unavailable.


> People tie themselves in knots with generics all the time. Just look at pretty much any mature C++, Java, Scala, etc codebase.

That's not my experience at all. Generics are generally not a source of pain. Do you have any specific examples of your claim?


People tie themselves in knots with classes/packages/interfaces/concurrency/computer code all the time. Just look at pretty much any mature codebase at all.


I think trade-offs have been made already. If they bring in "generics" they would have to back-pedal and now many in the community would have to in a way refute their previous excuses of why they didn't need generics. ("But I have been arguing on public forums for the last 2 years that generics are not useful, what do you mean we'll now implement generics....")

There is also a chance that it will slow down compilation and or runtime. Java, C++ and other code compiles slower. Is it because those languages are stupid and slow and made by idiots? Not necessarily, it is because they have more features. Many added later (with added complexity of keeping backwards compatibility). The fear I think, is if Go gains those new features, its compilation and/or execution speed or claims of simplicity will not hold any more.


You have it all backwards. We didn't build Go in order to have arguments on a mailing list. And I don't think the people saying "I don't need generics," are lying. I think they actually believe what they say, and I'm sure if we did introduce generics today many of them would say "I think this is a mistake."

Yes, the tradeoffs have been made. The language has been designed. It is very unlikely that Go 1.x will see generics.

Yes, any new language feature may slow down the compilers and/or runtime. Go values compilation and execution speed highly very highly. To include any new language feature we would assess whether it is worth the various costs; that much is obvious.

But there are technical reasons why C++ and Java could never compile as fast as Go, and they have nothing to do with generics. Go's dependency model is the main reason it can build fast.

And simplicity is a core tenet of the language design. To sacrifice that would be to admit defeat entirely. We could have just been using C++ all along.


> And simplicity is a core tenet of the language design. To sacrifice that would be to admit defeat entirely. We could have just been using C++ all along.

Well that was my point it. Turning Go into something like Java or C++ will make it not Go any more.

> We didn't build Go in order to have arguments on a mailing list.

Not sure many popular languages were built for that. But arguments on mailing lists is what you get. Quite often the smarter people are, the better they are able to veil things like disappointments, personal dislikes, and others in technical arguments. I have seen it in private meetings and public discussion forums. The inertia of defending something vigorously and then having to back-pedals is unpleasant.


Simple is the biggest weasel word in programming.

In practice it's pretty much a measure of the temperature of bear porridge that a given person currently finds just right.


C++ currently compiles slowly due to lack of modules.

Eiffel, Ada, D, Modula-3, Active Oberon, FreePascal, Delphi... enjoy fast native code compilers and do have generics.




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