I'll say it again: Go doesn't have generics because of implementation complexity. The tradeoff was against the additional complexity that our users would have to deal with.
right, because a big codebase to deal with the lack of generics doesnt add complexity at all.
you see, the problem with the complexity of a language isnt real. it is perfectly possible to avoid generics in c++ forever. but there will come a day when you think to yourself, was it really worth it to be this lazy?
then you take a peek and (assuming you understand generics by then enough to use it a little) suddenly half of what you have writen so far is for the bin.
You've said this several times. I believe you, but can you please link to your source? There aren't a lot of comparative compile time statistics out there. Last time I checked, dmd was quite fast regardless--maybe no longer faster than the Go compiler, but within the same ballpark.