Video demo was awesome, really good stuff! Love seeing how you managed to make gravity actually a thing without simply destroying everything above a certain point, as well as connecting different objects together - I feel like that's something most voxel-based games I've seen have done a terrible job at.
Given the online/multiplayer aspect how difficult has the network portion been?
Can be described as Astroneer-like setting, Teardown voxel physics, in a Valheim-like online multiplayer survival game.
Game isn't really announced yet but I've shown some videos of the tech: https://x.com/Alientrap/status/1909316208563732866 (On Youtube: https://www.youtube.com/watch?v=ZWISaUmvit4 ) https://x.com/Alientrap/status/1918024969939808654