I never understood this argument. Without RAII you can easily get screwed by resource leaks without goto when returning early. In this regard, using goto is expedient. How do C programmers avoid this problem without goto?
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
bool success = false;
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (!buffer1) {
goto cleanup; // Error, jump to cleanup
}
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (!buffer2) {
goto cleanup; // Error, jump to cleanup
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
goto cleanup; // Error, jump to cleanup
}
// Do work with all resources...
success = true; // Only set to true if everything succeeded
cleanup:
// Free resources in reverse order of acquisition
if (file) fclose(file);
free(buffer2); // free() is safe on NULL pointers
free(buffer1);
return success;
}
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
bool success = false;
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (buffer1) {
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (buffer2) {
// Open a file
file = fopen("data.txt", "r");
if (file) {
// Do work with all resources...
fclose(file);
success = true; // Only set to true if everything succeeded
}
free(buffer2);
}
free(buffer1);
}
return success;
}
Much shorter and more straightforward.
One-time loops with break also work if you're not doing the resource allocation in another loop:
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
bool success = false;
do { // One-time loop to break out of on error
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (!buffer1) {
break; // Error, jump to cleanup
}
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (!buffer2) {
break; // Error, jump to cleanup
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
break; // Error, jump to cleanup
}
// Do work with all resources...
success = true; // Only set to true if everything succeeded
} while(false);
// Free resources in reverse order of acquisition
if (file) fclose(file);
free(buffer2); // free() is safe on NULL pointers
free(buffer1);
return success;
}
Still simpler to follow than goto IMHO. Both these patterns work in other languages without goto too, e.g. Python.
Open a scope when you check resource acquisition passed, rather than the opposite (jump to the end of the function if it failed).
It can get quite hilly, which doesn't look great. It does have the advantage that each resource is explicitly only valid in a visible scope, and there's a marker at the end to denote the valid region of the resource is ending.
EDIT: you mentioned early return, this style forbids early return (at least, any early return after the first resource acquisition)
Maybe that is exactly the problem, stop using a language designed in 1970's that ignored on purpose the ecosystem outside Bell Labs, unless where it is unavoidable.
And in such case, the C compiler doesn't have a limit to write functions and better modularize their implementations.
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
// Allocate first resource
buffer1 = malloc(sizeof(int) * 100);
if (!buffer1) {
return false;
}
// Allocate second resource
buffer2 = malloc(sizeof(int) * 200);
if (!buffer2) {
free(buffer1);
return false;
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
free(buffer1);
free(buffer1);
return false;
}
// Do work with all resources...
fclose(file);
free(buffer1);
free(buffer1);
return true;
}
Ah, but all those free() calls get tedious can be forgotten and mistyped
bool function_with_cleanup(void) {
int *buffer1 = NULL;
int *buffer2 = NULL;
FILE *file = NULL;
// Allocate first resource
buffer1 = arena_alloc(¤t_arena, sizeof(int) * 100);
if (!buffer1) {
return false;
}
// Allocate second resource
buffer2 = arena_alloc(¤t_arena, sizeof(int) * 200);
if (!buffer2) {
arena_reset(¤t_arena);
return false;
}
// Open a file
file = fopen("data.txt", "r");
if (!file) {
arena_reset(¤t_arena);
return false;
}
// Do work with all resources...
fclose(file);
arena_reset(¤t_arena);
return true;
}
Can still be improved with a mix of macros and varargs functions.
Or if using language extensions is a thing, the various ways to do defer in C.