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Wow, that's amazing.. I think this is the first time I've felt sick to my stomach watching AI generated content.. A sadness rush over me. Because these look so good, like every soul-less super-high quality shovel-ware asset ever made.

I'm not putting it down, it truly is an amazing achievement, and it feels like it marks the end of hand-made assets. I don't even feel bad for the artists, I just feel bad for myself, because I want things made by people, for the inherent property that they were made by people. This is the same reason I don't care for procedurally generated games, I want to walk worlds that arose in the minds of others, not just worlds, if I wanted a procedually generated world that just exist for no reason in particular, I'd walk outside..

I don't want content, I don't just want stuff to sift through, I want pieces of art, made by my peers with their own visions, ideas, values, insights and personalities. They don't need to look that good, they just need to have been made with purpose.



Think of it this way: AAA games will now have to do something MORE than just "amazing graphics" in order to set themselves apart. Because if I'm honest, almost all of the newest games coming out is just the same gameplay + updated graphics.

Well, guess what, very soon even I could do that. So what do these studios have in store to make us come back to them?


Very soon, the AI generator in your Xbox 2030 could upscale every object to incredible resolution.

This shifts the attention to story development and away from graphic designers. It does not mean cheaper games. It means more successful indie games with fewer team members. It also means fewer games because as I understand it right now, the only reason new games are pumped out is to keep the larger industry perpetually employed and other more time consuming projects funded enough to be developed.


> if I wanted a procedually generated world that just exist for no reason in particular, I'd walk outside..

I don't know why, but this comment reminded me of an experience I had a few years ago, when I started exercising outdoors. I rarely went outside prior to that and stayed in a relatively dark room.

One day I looked at the sky and thought: Wow, these clouds do look like the ones in video games, thinking of Horizon and Assassins Creed. This just pertaining the comment about the "procedurally generated" outside world.

While looking at the assets I also felt a bit of sadness. I was looking at the "Two-story brick house with red roof and fence." and was then thinking about how it reminded me of the three.js animation/keyframes example [0].

I asked myself if we will lose something very valuable. The three.js example was hand-crafted by persons, a real intention behind every choice made, while with Trellis it's just "poof, there it is", an amalgamation of all work found in the internet and possibly in games.

Some value will be lost through AI, but this makes handcrafted content even more valuable. The question is, if we will really value this enough for it to be sustainable for the artists.

[0] https://threejs.org/examples/#webgl_animation_keyframes


> I want to walk worlds that arose in the minds of others, not just worlds

A significant portion of game developers hate level design and the only reason they don't do procedural is because it's hard, so they are forced to build hand-crafted worlds. I'm one of those and I would find it pretty hilarious if anyone played my game thinking the levels "arose" in my mind, like I'm some kind of profound artist. I take great pride in other aspects of game development, but my level design is not one of those.


I poured ten years of my life into a open source game near nobody played. Screw all that handcrafted lovechild of artist-brain shit. My 2nd game was using store-assets and i was free to get things done.


Do you mind sharing a link to the game?


> A significant portion of game developers hate level design

And that shows, that really, really shows :)

Now they get to make even more of the soul-less trash in shorter time..

I'm not putting this tool down, it's an amazing technical achievement, and the results are absolutely mind-blowing, but, to me, it is what it is, and it's just like, my opinion, dude, not some statement of absolute truth.

You hating level design and wishing you didn't have to do it at all has absolutely no bearing on my wanting games where the assets are made by hand.

Conversely,me not wanting products made by people who don't like making them, should have absolutely no influence on you. I don't care if your passion is some other field of game creation, go do that, and have someone who enjoys level design do the levels, if you can't, well, then I guess you'll have to just accept that I might not want your game, and that's okay too, for both of us, you don't have to make something _I_ in particular like, and I don't have to accept your criteria for what I like.

I want, as an inherent property of the stuff I consume, a few things whose merits can be argued endlessly about, but I'm not arguing about their merit, my opinion, my criteria for selection is inherent property itself.

I'm not arguing whether there are any difference, I'm not arguing one is better than the other, I'm not arguing why one should be chosen over the other, I'm simply stating that among my selection criteria is that particular property of origin. It in itself, alone, nothing about it, just it.

I want movies recorded on actual film, not movies that look like it, inherent property not its merit.

I want books written by human minds, not books that "you can't prove was not".

I want paintings painted by pencils held in human hands, guided by human hearts and minds, regardless of whether I am looking at a photograph of that painting, the property of it's origin is important to me, not its merits of lack thereof.

So yeah, you can attack the merits of doing things one way or another all day long, but you don't get to say what I can an can not chose as my selection criteria.


Do you find it soulless when painters don’t mix their own paints or weave and stretch their own canvases?

Is it soulless when a sculptor doesn’t source their own clay and marble directly from the earth?

Or when a musician uses an instrument made by someone else, or a composer uses digital sounds recorded by someone else?

There are many different forms of artistic expression and many rely on relatively mechanical and “soulless” work being done for us by someone or something else.

Tools like this can open up new and creative world building options to people who previously didn’t have access to 3D models. It increases the opportunities for creative expression rather than diminishing them.


Agree with this on many levels. Some people idolize movie directors but in the most simplistic view everyone else is doing the “real work”.

Not everyone needs to do everything. And if someone’s amazing idea can get out of their head and onto paper/film/video or into a game I’m all for it.

There will be a lot of AI shovelware junk. But it doesn’t all have to be that way. Now more people compete on larger landscape of ideas.


Relax, no one's policing your opinions. You're not under attack.


If it makes you feel any better, the arena of human competition isn’t going to fundamentally change just because of this technology, IMO. Yes, we’ll see a flood of slop as it becomes more widely available. But the real artists, the ones who want to make things with purpose, will learn how to use this technology as a stepping stool towards something even greater.

Look at people like Martin Nebelong - they’re learning how to leverage AI without losing the human in the loop.

https://x.com/martinnebelong?s=21&t=cTpE-rRbCiocUlN0VaSheQ


It's a really good prototyping tool for those who cannot do 3D assets. Like visual scripting opened up the game development/modding for those not really familiar with the prigramming (Unreal Blueprints for example). So yeah, I'm okay with models I can throw into my prototypes without learning Blender/Maya/whatever. Sure, it may look uneven and strange but at least it's content.


What if 2,000 people from your community collaborated on an art piece that spoke to their own personal experience?

The artistic message would be disjointed, muddy, but indisputably an unmitigated human expression.

So you put an artistic director in charge of curating and unifying the collective work.

Still a human expression.

This is what AI represents, and what the prompt writer represents.

The data in LLM is undeniably human. Everything it "knows" is an extension of and exclusively composed of real human data.

The prompt writer has a choice how much of his own human input to prioritize, and how much raw humanity to allow spontaneously.


Do not worry.

Art is much more than pictures on your monitor. If you want pieces of art, made by your peers, visit your local galleries and buy it. I don't know who you are or where you live, but I'm willing to bet that where-ever it is those local galleries exist - and the artists that exhibit there would love to sell some of their work.

And you can be sure that human-made art will remain, and be valued, because art is what humans love to make most of all.


> if I wanted a procedually generated world that just exist for no reason in particular, I'd walk outside..

Oops, old.reddit.com/r/outside/ is leaking again




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