forgive my ignorance but does what you’re talking about with the “node-based compositing” basically boil down to how blender does it’s editing in a way?
Nuke and DaVinci Resolve are the industry standards for compositing. Node based editing graphs are often called “non-destructive” or “procedural”. It’s basically pure functions in a programming sense.
Blender geometry nodes take this approach for modeling. The rest of blender is destructive in that any operation permanently changes the state.