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How we threw 10 quantum bit designs in the trash (vidnova.com)
11 points by andrii 4 months ago | hide | past | favorite | 3 comments



At first I was very interested in this post, because I believe that a strong visual representation can really help people to understand something and how it works. Even if it is somewhat simplified, just being able to envision how a principle works can give more understanding than reading an entire book of text and equations. And it sounded like they were on-board with all of that and willing to try to do something cool. So I was really looking forward to seeing what they came up with.

They started with a 3D Bloch sphere representation, and I was all "meh", but then they realized that the Bloch sphere wasn't the way to go, and I started to get excited. They get it, I thought. A Bloch sphere representation doesn't show the entanglements that are the heart of quantum computation. Are they going to find a new way to visually represent entanglement between multiple Bloch spheres? What is that going to look like? This could be really cool and I might actually learn something!

And then at each step of the design, they moved farther and farther away from the Qbit. At the end, the video was of a spinning wafer. It was a pretty spinning wafer, and definitely on-brand for Intel, but man, I was really kind of hoping it was going to go in a different direction. I guess I'm just not the target audience.


Thank you for the detailed feedback, FiatLuxDave! We received similar feedback from the scientists we consulted — that we lost the 'magic of the qubit' along the way. While our main focus was on visual design, we really wanted to keep it meaningful. We hope to solve this challenge in our next projects. Maybe we'll do a separate visual R&D on entanglement. Thanks again!


It was certainly a great introduction but the end result was certainly underwhelming.




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