Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.
There was actually a regress in this respect. Some ten years ago there was a "destructible physics" boom in many big games, but nowadays most games abandoned it. There seems to be a trade-off between graphical fidelity and the opportunity for physics-based manipulation of the environment.
Not to take anything away from Control. That game is a absolute masterpiece but the destruction in that game is largely cosmetic and often inconsequential to gameplay. So much that it could be pre-fractured offline.
The game seems to use relatively simple flat geometry, like concrete walls and large glass windows. I would be surprised if they kept the destruction physics with the intricate geometry of Alan Wake 2.
The game "The Finals" has an impressively destructible world, and good quality graphics to boot. It just completed an open beta period, but will return soon for a full release.