Personally I think the author doesn’t realize that Steam is an exception to this theory. It’s a private company that’s majority owned by a relatively idealistic founder. It’s also not really a social media company in the traditional sense, and it doesn’t really live and die on advertisements.
I also think that the lack of gatekeeping on low quality games is actually more of a benefit than a drawback considering Steam’s robust review system and lenient return policy. Customers on steam want to play unfinished games so long as the early access disclaimer is there, and the indie PC scene that has low barrier to entry has launched some of the gaming infustry’s biggest hits (like Minecraft, Stardew Valley, Terraria, etc).
The old school console system where developers have to sign contracts and shell out thousands of dollars for SDKs led to less innovative software.
I also think that the lack of gatekeeping on low quality games is actually more of a benefit than a drawback considering Steam’s robust review system and lenient return policy. Customers on steam want to play unfinished games so long as the early access disclaimer is there, and the indie PC scene that has low barrier to entry has launched some of the gaming infustry’s biggest hits (like Minecraft, Stardew Valley, Terraria, etc).
The old school console system where developers have to sign contracts and shell out thousands of dollars for SDKs led to less innovative software.