RTS-wise it's just been Blizzard games otherwise; Starcraft and Warcraft III, the latter of which I did the most work with, mainly multiplayer optimizations and writing a server implementation.
However, I have been entertaining the idea of supporting other deterministic (RTS-) games, adapting them the same way --rearchitecting the multiplayer system/code-- as I have done for Age of Empires II, providing a unified platform for these games. The first candidate that came to mind was the Red Alert series.
However, I have been entertaining the idea of supporting other deterministic (RTS-) games, adapting them the same way --rearchitecting the multiplayer system/code-- as I have done for Age of Empires II, providing a unified platform for these games. The first candidate that came to mind was the Red Alert series.