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Absolute left field question. Have you touched the other RTS contemporary of the time, Red Alert 2 in any detail?

I've been told the source code for it leaked some long time ago and has floated around for the past two decades or so. While most people contend that EA had lost the source code to the Command & Conquer series games many years ago when the studio was closed down and assets were shipped to "DICE" in Stockholm




RTS-wise it's just been Blizzard games otherwise; Starcraft and Warcraft III, the latter of which I did the most work with, mainly multiplayer optimizations and writing a server implementation.

However, I have been entertaining the idea of supporting other deterministic (RTS-) games, adapting them the same way --rearchitecting the multiplayer system/code-- as I have done for Age of Empires II, providing a unified platform for these games. The first candidate that came to mind was the Red Alert series.




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