Learning responsibility? Learning how an organization functions? Perhaps learning a skill at the job (customer service, mental math, cooking, etc)? A waste?
> Learning responsibility? Learning how an organization functions? Perhaps learning a skill at the job (customer service, mental math, cooking, etc)? A waste?
I see people argue for the real-world skills gaming affords— but when the biggest risk is embarrassment among people you’ll never meet, and the primary real world reward is inadvertently exercising a few organizational muscles in a vastly different context from the real world, I just don’t see it. Not saying there’s no benefit, but it’s not even in the same ballpark as actual work experience.
Not all jobs are boring. I worked as a life guard and taught swim lessons as a teen. I made great friends, we had pool parties, and I enjoyed teaching and it felt good to buy/save for things myself rather than always ask my parents for money
if that's what you like, yeah. I prefer to have sat with my friends playing bomberman or fighting games, laughing at each other when they died, eating popcorn and chilling.
Working as a life guard taught you about skill building (life guards are usually well-trained / licensed) and responsibility (show up to work on-time and consistently; care for swimmers). Even if you found life guarding boring, you would still gain both of those experiences. If you stayed home and played video games instead, the result would be different. (I hesitate to use the term "less" here... else I would get a HN pile-on!)
What about people who read a lot in their childhood / teen years. Their minds seem to be wired differently than those who play video games. (Probably mistaken cause and effect on my part...)
I see this more of a waste of teenage years time than playing videogames with friends