Improvising three dimensional or at least memorable characters as a GM in tabletop role playing games.
Giving characters over-the-top traits is a good start, but so much to learn about making them stand out in the players’ memories / making them more than tools of acquiring things to do for the players.
Giving characters over-the-top traits is a good start, but so much to learn about making them stand out in the players’ memories / making them more than tools of acquiring things to do for the players.