It's also confusing because there was actually was an unrelated Apple II/C64 game named "Portal" back in the day. It was an adventure game with limited interactivity -- closer to what we call a "visual novel" today.
I wonder what the absolute minimum requirements would be for a machine to support a game streaming platform (Xbox Cloud Streaming, Stadia, etc.). Could be fun to play a modern AAA title on the oldest hardware possible.
I actually have a mint condition Apple IIc in my office. I have a hard time finding functional 5.25” disks for it. I wonder if I could get this to work.
You think a computer that came out in 1977 with 4KB of memory could play portal at full speed using 'cloud gaming'? You might have to explain to me how that would work.
These chips don't even have floating point instructions. A single frame would take weeks to render even if they somehow had 100,000 times as much memory.
>You might have to explain to me how that would work.
You render frames at a very low resolution and send them in a format that is quick to decompress. Then you send keyboard / mouse input to the computer that's running the game for you.
Streaming games has been done on the game boy so I'd imagine you could do it on other ancient hardware.