That's a hell of a conclusion from assumptions that have a shaky base.
As per [1] below, the "tiny minority" of players typically accounts for over 20% of the playerbase.
And per [2], the average amount spent by a mobile player in F2P games is over $85.
And I bet Genshin Impact does better than this - they have better marketing, better art, and lots of experience milking players for money.
[1] A developer sharing his revenue breakdown per player: https://medium.com/building-the-metaverse/game-economics-par...
[2] https://web.archive.org/web/20160913155032/https://intellige...
That's a hell of a conclusion from assumptions that have a shaky base.
As per [1] below, the "tiny minority" of players typically accounts for over 20% of the playerbase.
And per [2], the average amount spent by a mobile player in F2P games is over $85.
And I bet Genshin Impact does better than this - they have better marketing, better art, and lots of experience milking players for money.
[1] A developer sharing his revenue breakdown per player: https://medium.com/building-the-metaverse/game-economics-par...
[2] https://web.archive.org/web/20160913155032/https://intellige...