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> most people that do play Genshin Impact do find the frustration worth it

That's a hell of a conclusion from assumptions that have a shaky base.

As per [1] below, the "tiny minority" of players typically accounts for over 20% of the playerbase.

And per [2], the average amount spent by a mobile player in F2P games is over $85.

And I bet Genshin Impact does better than this - they have better marketing, better art, and lots of experience milking players for money.

[1] A developer sharing his revenue breakdown per player: https://medium.com/building-the-metaverse/game-economics-par...

[2] https://web.archive.org/web/20160913155032/https://intellige...




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