Hacker News new | past | comments | ask | show | jobs | submit login

The thing about F2P games is that the vast majority of revenue is made from a tiny majority of players. In reality you'll find that the majority of players did not spend any money, a certain portion spends some money but around as much as Dark Souls costs, and a small minority spends massive amounts of money which makes up most of the revenue.

So indeed, most people that do play Genshin Impact do find the frustration worth it. I'd say a fair few of those find that the frustration makes it better.




> most people that do play Genshin Impact do find the frustration worth it

That's a hell of a conclusion from assumptions that have a shaky base.

As per [1] below, the "tiny minority" of players typically accounts for over 20% of the playerbase.

And per [2], the average amount spent by a mobile player in F2P games is over $85.

And I bet Genshin Impact does better than this - they have better marketing, better art, and lots of experience milking players for money.

[1] A developer sharing his revenue breakdown per player: https://medium.com/building-the-metaverse/game-economics-par...

[2] https://web.archive.org/web/20160913155032/https://intellige...




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: