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That was insightful, thank you!

The part that stood out to me was getting stuck on what to do next!

When I worked for other people as a programmer I loved it when the product manager would queue up tickets for me and I could just knock them out within two weeks. I dont have that now.

In the game Dead Rising, it is open world-ish, in a mall, but all the tasks and side quests have time limits on them, really helping prioritize

> we might have different needs and ways we like to get organized (judging by the number of app for productivity in the App Store ...)

or it is an unsolved problem

or it is too easy of a problem to develop for. Isn't this every mobile app tutorial ever, swear I’ve seen them creep into system design prep too

or all of the above




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