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Could you share some examples of the things you learned but then became irrelevant? I wonder if we could find some pattern to help people avoid learning modern stuff that will have the same fate.


Off the top of my head, things I never implement or use anymore:

* socket listeners

* line drawing

* explicit memory management

* old APIs and libraries

* Perl

* Assembly

And things I rarely use:

* Semaphores & other threading primitives

* XML

* C/C++

Now, knowing these sometimes helps, but the amount of time I spent on them probably doesn't justify the benefit aside from the fact that it was necessary at the time.

And somebody is doing these now — I just find I don't need to, as it's always handled somewhere below the abstraction layers where I work.

An equally interesting list would be the things I use now that didn't exist when I graduated from college in 1996.


The gaming industry is still heavily invested in C++, for better or worse.


There's a good course on Pluralsight about learning management strategy. It basically boils down to considering the expected half-life of the knowledge and then apportioning time based on that and stratifying the learning.

I can't recall the specifics but it's something like

  10% deep-diving on long-lived fundamentals
  25% going deep on your core stack you will be using for the foreseeable future
  The rest on the what's in front of you + what's coming next
I really like it.


All technology becomes irrelevant after awhile. You’ve got to keep learning the latest frameworks because your younger competition will.




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