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Off the top of my head, things I never implement or use anymore:

* socket listeners

* line drawing

* explicit memory management

* old APIs and libraries

* Perl

* Assembly

And things I rarely use:

* Semaphores & other threading primitives

* XML

* C/C++

Now, knowing these sometimes helps, but the amount of time I spent on them probably doesn't justify the benefit aside from the fact that it was necessary at the time.

And somebody is doing these now — I just find I don't need to, as it's always handled somewhere below the abstraction layers where I work.

An equally interesting list would be the things I use now that didn't exist when I graduated from college in 1996.




The gaming industry is still heavily invested in C++, for better or worse.




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