I played it on 386 with CM8330 sound blaster clone, and although I've heard the soundtrack many times later on, different versions too, it never sounded as good as it did back then. I wonder if it is just my imagination.
Key being 'make a good game to begin with'. Too many licensed games just take the IP, slap it on a poorly done, generic template and call it a day.
Of course, there are some exceptions to every rule here. Ecks vs Sever was a series of two amazing video games based on one of the worst films of all time. In that case, ignoring the IP altogether was probably the best move.
I read your comment before reading the article and I almost feel as if it's(the article) been ripped from somewhere and then some has been thrown on at the end. I definitely agree with your position.
(Also dune 2 was definitely the first game to get me super interested in pc's, :referring to another comment about nostalgia).
it definitely is an angle through the lens of someone who cares about licensing IP.
That’s what I found interesting because the combination of licensing aspects + creativity + execution is what makes these game (book, and movie) adaptions amazing evergreen pieces or really bad.
so few examples that transitioned well from medium to medium (just think of all the movies turned/forced into video games and vice versa).
The previous one about Dune I is also very interesting.