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You Can't Innovate Like Apple (pragmaticmarketing.com)
117 points by davidedicillo on Oct 6, 2010 | hide | past | favorite | 69 comments



I'm reminded of the story of NUMMI [1], the American automobile plant that was a 1980s joint venture between GM and Toyota. (It was covered in an episode of This American Life).

In a nutshell, the story of NUMMI involves American GM workers building Toyota-designed/GM-branded vehicles using Toyota's radically different manufacturing processes. The plant itself was a smashing success for GM; the plant achieved much higher quality and productivity than any of GMs traditional plants, and it gave GM valuable insight into their rival's manufacturing and design processes.

But this insight into Toyota's processes failed to transform GM because the GM corporate culture was so entrenched. It took the company the better part of 20 years to really adopt these changes they learned in 1984, as they continued to bleed market share to the Japanese.

The point of that story is that I believe the corporate culture of any large tech company is equally entrenched, and in my experience it's this corporate culture that utterly determines how a company's products are designed and produced.

So it really doesn't matter how Apple does things, it only matters that they're different and successful; their competitors will be completely unable to react or change. Every company is full of powerful employees who have worked their entire careers to get where they are, and they will fight tooth and nail to prevent losing their position over anything else. Do you think all those PMs at Microsoft are going anywhere?

So companies like Microsoft, Motorola, HP, Acer, Nokia, Sony, and Nintendo can only do what they've always done. And if you look at their products, that's exactly what they continue to do in the face of a radically changing landscape. That's why a Toyota or an Apple or a Google is so truly threatening to their entrenched competitors. They achieve dramatically better results by doing things differently.

[1] http://en.wikipedia.org/wiki/NUMMI


The "This American Life" piece on the NUMMI factory was great, and triple-underlined a few points in the article, especially the importance of having a unified vision, and getting all decision-makers on board.

According to the piece, the major difference between the Japanese and American production methods involved flagging defects. If an American stopped the line for anything, they would be fired. So cars rolled down the line with fatal defects, needing either expensive repairs or a trip to the trash heap. On the other hand, Japanese workers were encouraged to stop the line for any flaws they saw. This limited the loss to individual parts and components, rather than entire automobiles. This sounds like Apple's 10->3->1 approach: design flaws are discarded as soon as possible.

The piece also asserted that GM failed to adopt these measures for two reasons: upper management deferred to individual plant managers for the practices to be used in each factory, and the plant managers preferred the don't-stop-the-line approach, since they already knew it. There was no Apple-like process in place to convince plant managers that they needed to switch their methods, so they never did.


> So companies like Microsoft, Motorola, HP, Acer, Nokia, Sony, and Nintendo can only do what they've always done.

I'm not sure Nintendo fits well in this list. They have seemed pretty willing to "take risks" (in a controlled way) and do things differently in recent years (since 2002~2003 and the start of the DS project, though they weren't initially as bold with it as they could have been, calling it a "third pillar" alongside the GBA and the GC, which we now know was utter bullshit)


Nintendo also have "only" just over 4000 employees, which makes them 1-2 orders of magnitude smaller than the other companies listed, except Acer. I'm not sure Acer has ever been known for innovation, though, whereas the others kind of "lost it".

In any case, at that size it's probably a lot easier to make drastic changes than when you have 100000 employees. I'd be interested what the lowest number of employees was that Apple has had since Jobs's return, and how big NeXT was compared to Apple at the time of or shortly after acquisition (in terms of headcount).


> I'd be interested what the lowest number of employees was that Apple has had since Jobs's return

It probably grew steadily through his tenure, especially with the retail extension as that requires a number of employees (Apple staff grew from ~22000 to ~32000 in 2008, as they opened 50 stores, and their temps staff grew from 2100 to 3100)

> and how big NeXT was compared to Apple at the time of or shortly after acquisition (in terms of headcount).

According to wikipedia, NeXT had 520 employees in 1992, before they switched to a mostly software-based model.


    > I'm not sure Nintendo fits well in this list. 
I think Nintendo is a great example.

The GameCube was clobbered by the PS2. How did Nintendo respond? Not by trying to be more like Sony but by being more like Nintendo. The point is that it's very difficult change corporate culture, for better or worse.


> How did Nintendo respond? Not by trying to be more like Sony but by being more like Nintendo.

Erm… how? Since the NES and the GB, Nintendo had been following a pretty "normal" path of giving more power each time. You could argue that they always had something of an interesting approach to controllers (see N64 and GC controllers), but they'd never entirely opted out of the current/existing performance races and picked "wacko" control schemes before the DS.


Neither the DS nor the Wii is really an exception to the "more power" rule, though the difference between a GC and a Wii is obviously minimal.

The N64 controller was a much "wackier" step than you imply too, in my opinion. Nobody else had the idea of sticking an analogue stick on the controller for a 3D-oriented console. Nintendo did it, and now everybody else has copied.

The Virtual Boy is another contradictory example, though a failed one.


They were definitely doing wacky-ish things before the DS, but not necessarily controller-related. "Hey You, Pikachu!", those Pokemon Snap Blockbuster printing stations, and the e-Reader come to mind.


Just to make it clear : Nintendo really got back to its roots, the Gunpei Yokoi philosophy, after the departure of its old CEO. Before Gunpei Yokoi, Nintendo was making playing cards; he conceived the first nintendo toys (Ultra hand, Ultra machine...) in the 60s, the first Nintendo electronic toys (Love tester, Light gunner ... ) in the 70s, the first Nintendo arcade systems, the Game & Watch concept in the 80s, the Game Boy, the Virtual Boy...

Gunpei Yokoi repeatedly revolutionized markets by recycling well-known technology. For instance the GameBoy went out after the Game Gear. It was obviously inferior technically : black and white, no backlight. However it crushed the competition by providing what was previously oversight : excellent battery life.


> For instance the GameBoy went out after the Game Gear.

Yes, right, the GB (released in April 1989) went after the Game Gear (released in October 1990). The Game Gear project had barely even started (if that) when the GB was released.

You also overlooked the GB being about half the price of the Game Gear and it being nigh-indestructible (where the Game Gear was plagued by hardware problems, especially early on) and thus a much better fit for handheld, especially children handheld.


You're absolutely right, but the original point is (I think) that Nintendo do things differently to their competitors, which I think you illustrate rather well.

The analogy of the original GB hardware with Apple products (say the original iPod) is a pretty good one: Nintendo delivered what customers actually wanted (portability, near-indesctructibility, great battery life, low cost) at the expense of certain extra features, which it turned out were less important to the customers that Nintendo sought. The iPod was exactly the same: it was worse in many respects than the competition, but sold amazingly well because of all those "other" factors.

Nintendo are also similar to Apple in that they're willing to try something completely out of the box once in a while. People deride both the Wii and the DS (and recently the 3DS) because the hardware specs don't match the competition, but what differentiates both of those products is the originality (and in the case of the 360, the hardware quality!), which is comparable to the way that the iPhone has trounced all comers by re-inventing how people use a phone.

First-party software is an incredibly important part of Nintendo's successes too, and again they differentiate themselves from the competition with a focus on quality, which is obviously not unlike Apple either. That's not to say that Nintendo aren't guilty of churning out some bad games, but they're never buggy, at any rate...

Nintendo's industrial design isn't a patch on Apple's though, and that's definitely part of what the article's about. Things like the DS Lite and Wii are both better than the awful N64 and GameCube designs, but they're rather derivative of Apple products.

Of couse both Apple and Nintendo have made some awful decisions over the last 2 or 3 decades, but there's always been enough of a difference in each company's culture for them to be able to standard apart from the others around them.


OK sorry, actually the Game Gear came after. The Lynx came out about the same time though. Anyway, everybody at the time thought that the game boy will fail because it was so dull.


Slightly off-topic, but interesting - Tesla bought the NUMMI plant this year at a huge discount. They plan to build the Model S there, and owning a factory was a requirement of Tesla receiving the $465 million government loan they got.

According to Wired, the plant had been recently valued at nearly $1 billion, but Tesla was able to purchase it for $42 million (it was being shut down because of the recession and after GM pulled out).

Sometimes it's about more than just innovation.


The companies that you listed in the last paragraph, did do things differently at one point in their history. Now they have become bloated. What makes you say toyota, apple, and google will remain exactly where they are in 15 years.


I think there are plenty of companies that innovate like Apple, but none of them make hardware.

You can make a great piece of software with just a few programmers. But making a great gadget requires so many different specialized services and such a large scale operation that it's impossible to get everyone drinking the same kool-aid.

If DIY manufacturing ever takes off, that's when you will see Apple caliber products coming from other people (but you'll have to print them yourself).


This is a fascinating hypothesis but I predict a big caveat: Much of Apple's quality derives from standardization. Everyone with an iPhone 4 has the same iPhone 4. You can design a case, a bicycle mount, a Twitter client or a learn-to-juggle app for the iPhone 4 and know that everyone will have the same experience.

Consider the world of free software, for example, where we have DIY manufacturing. Everyone can write their own Drupal, Wordpress, or Rails. But the market is not moving toward such bespoke products. Quite the opposite: customers want something that is based on customizations -- as minor as possible -- of a standard product.

Part of the problem, actually, is that you underestimate the effort of design. When you can turn a blueprint into hardware overnight, you'll still have to sweat over every line of that blueprint, and document it, and support it.


A standard design can be done by one person and printed by millions. That's the theory anyway.

Perhaps a more realistic scenario is that cheap manufacturing tech reduces the barrier to entry enough that small startups can mass produce affordable gadgets, without contracting everything out.


Do you really think we'll live to having a DIY manufacturing unit that builds me an iPhone 4?


I think it is closer than you think. It won't be in your home but there will be shops like a Kinkos where you can send a design and pick-up any number of finished products. Check out these people who will turn a design into finished boards in just a few days:

http://www.screamingcircuits.com/

There are probably a dozen companies like them right now, I would guess it will be less than 5 years until there is one in every town.


I think when you look at the details, there are a million things custom designed manufacturing processes do that general purpose manufacturing simply can't, so if it ever does happen, I hope it doesn't happen at the expense of taste.


To me, the most important part of this (great) post was that Apple doesn't do market research. It reminds me of a recent episode of Mad Men ("The Rejected", season 4, episode 4).

In this episode, the agency explores the idea of a cream being part of a beauty ritual rather than the traditional approach of linking beauty to matrimony. Near the end there was this exchange:

> Dr Miller: Well, turns out the hypothesis was rejected. I'd recommend a strategy that linked Ponds cold cream to matrimony... a veiled promise.

> Don Draper: A la 1925. I'm not going to do that. So... what are we going to tell the client?

> Dr Miller: I can't change the truth.

> Don Draper: How do you know that's the truth? A new idea is something they don't know yet so of course it's not going to come up as an option. Put my campaign on TV for a year then hold your group again. Maybe it'll show up.

To me this so succinctly sums up the disconnect between market research and the best products.

Take the iPad: I don't know why they decided to do a 10" tablet but I would bet money that they came up with several form factors then Steve Jobs walked into a room, picked one and said that's the one they're doing. This may be an oversimplification but I'm sure it's not far from the truth.


Market research is generally extremely difficult to do well. And for consumer products its less clear how useful it is. Most people use consuer products and Apple engineers/designers are probably fairly close to their target market, which are early adopters (others fall in line after early adopters).

And we should also be clear, Apple has tons of market data. These Apple stores I'm sure supply them tons of data, as an example. While they may not do targeted focus groups, I'm certain that they go into meetings where they say things like, "Verizon would expand our user base by x%, but likely add these additional costs".


The Verizon iPhone story is both my favourite and most hated tech story.

It's my most hated because I'm sick of hearing it. Every month it pops up.

It's my favourite because it's a classic example of rumourmongering becoming "news" perpetuated by people who don't really understand Apple at all.

See, it doesn't matter what % increase in revenue or market size Verizon would deliver to Apple, there is still one huge problem: CDMA technically doesn't support simultaneous voice and data. There is no getting around that (beyond the inevitable transition to LTE).

Anyone who thinks that Apple will release a CDMA version of the phone and then try to explain to consumers that version A can do this but version B can't is, well, off their rocker.

A CDMA iPad however is a completely different matter, but I digress...

Just like Apple could make more money--at least in the short term--by releasing a new phone more often than every year. The fact is though that people don't like the instant obsolescence of tech products. You buy an iPhone 4 today and you know it's as good as an iPhone will get til mid next year.

Compare that to the anarchic shotgun world of Android handsets.

Apple is driven by product and user experience not market research ("market data" isn't quite the same thing).


"Anyone who thinks that Apple will release a CDMA version of the phone and then try to explain to consumers that version A can do this but version B can't is, well, off their rocker."

Apple does this with every product they ship. And in some cases they have even more extreme cases.

For example, upgrade to the latest iPod Nano and whoa, no camera. So wait, if I get the old version I get a camera and now I completely lose it. But if I go up to the iPod touch I get the camera, but the classic line never had one?

I seriously doubt Apple is not moving to CDMA because of the issue you site. If anything its because CDMAs life is a relatively short one now. Further, my point wasn't that they go to CDMA, it was that I suspect that they have analyzed that market up and down. I bet they've gotten data from ATT to know what percent of their users use voice/data concurrently. I think Apple knows more about the market then they let on.


For example, upgrade to the latest iPod Nano and whoa, no camera. So wait, if I get the old version I get a camera and now I completely lose it. But if I go up to the iPod touch I get the camera, but the classic line never had one?

But this is a deliberate choice by Apple, not one forced on them by technology. And users understand that this year's iPod Nano is a different product from last year's, with different features. iPhone CDMA vs iPhone GSM is gibberish to them.


I'm not sure if customers care about the distinction of confusion caused at the initiative of Apple versus that caused at the initiative of the "technology".

Regarding GSM vs CDMA specifically, there is hardly been any type of outcry regarding voice/data on CDMA, even amongst people who move from GSM to CDMA. In fact, I've never herad anyone complain about it. The only real complaint I've heard about CDMA is that you can't use it anywere, except the USA and like three other countries. But no one says, "I can't use voice and data on my phone".

In any case I think we're bickering about a meta issue. I really couldn't care less if Apple goes to Verizon or not. I'm not on Vertizon and I don't want an iPhone. What I do believe is that Apple has a very good understanding of what it means to go to Verizon.


It doesn't come up because the US mobile phone market is almost completely balkanized: how many handsets are released in GSM and CDMA versions (or even that do both GSM and CDMA)? Hardly any.

Buying a cell phone in the US basically means picking a carrier and then picking a handset. In almost every other country--and certainly those that are GSM based (including all of Europe and Australia)--have handsets that are interchangeable on networks.

Why there aren't cross-technology phones (barring some minor exceptions) is exactly why Apple won't do it either. Particularly because CDMA is a dying technology anyway (at least in the developed world).


But people change carriers a fair bit. Churn is huge in the US. And yet almost no one picks one carrier over another due to this feature. The big CDMA carrier is bigger than the big GSM carrier. And the little CDMA carrier (Sprint) is bigger than the little GSM carrier (TMo). It's really a non-issue.

And even the Samsung Galaxy S phones... read the reviews. While people talk about some differences on the phones, I haven't seen a single review mention the voice/data issue. And they just announced selling 5 million units in just a few months -- so its not exactly a niche phone.

And a quick search brings up a ton of "Android Fragmentation" issues. They talk about everything from 1.4 vs 2.2. of Android to screen resolutions to keyboard/no keyboard to camera support, etc... I haven't found a mention of voice/data fragmentation.

So if this is a problem that Apple would have it would be one that no one else in the industry has had to explain. I fully expect Apple's magic would make this the same non-issue it is for everyone else.


Apple isn't "most companies". That's kinda the point.


My point is that I don't think the following conversation happened:

CFO: "Hmm... we get an extra $30B in profit if we support Verizon, and effectively end Androids short run and block WP7 from ever breathing.."

Jobs: "Screw it. This will mean that some customers will have voice/data and some won't. And while our current users can't touch their phone and make a call at the same time, and the fact that we're selling a neutered product in AppleTV, this is where I draw the line. Even if it means that we completely dominate the mobile space for here to eternity. I draw the line here."

I just don't think it happened at Apple or at "most companies".


> CDMA technically doesn't support simultaneous voice and data.

So? Push voice as packets over data then. Not trivial but then Apple has an army of engineers for that.


Before starting my company, I worked as a product manager for a good 10 years and few other things after that. Truths like the Henry Ford quote: "If I’d have asked my customers what they wanted, they would have told me ‘A faster horse.’" are good and true but as this article points out, there is only room for one Apple and one Ford at any one time or any one industry. The rest of us have to be pragmatic and consider product innovation as something that's very central and very interdependent with all other aspects of a company's strategy and tactics (people, technology, customers, capital, competition, etc.).


Agree. Article quotes Apple as having just 20 designers who come up with the cool products. Article also says they don't do market research. This makes sense- 20 people come up with amazing ideas on their own (easy to reach consensus), and then I'm sure test prototypes in front of users. (They must get their products in front of users, even if it's a small set of users).

Contrast to Microsoft, which has competitive designers and programmers working in silos, vying for their little feature to win real estate on one of their programs. No wonder everything is bloated. (Source: I heard this from MS employees when I worked a consulting project for them while at a well known design firm).

Here's an interesting post on how Apple's "benelovent monarchy" stacks against Android's crowdsourced approach. http://blog.p2pfoundation.net/crowdsourced-curation-reputati... Does Apple's innovation win in this case?


Can you elaborate further on why there is only room for one company of this type in any one industry? I am struggling to see why that would be the case.


I've actually heard the same for fashion. There is usually one fashion house that basically dictates style for a few years. All other highend designers are basically lockstep behind this and then it trickles down through ready to wear, and finally consumer brands (like H&M).

You also see this in consumer electronics where bezels alternate between glossy black, flat black, silver, gold, white. If you go back further you'll find woodgrain, yellows, greens, etc. But it would never be one manufacturer. They all did it around the same time.

Today, Apple has decided a keyboard isn't necessary on a smartphone. 3 years ago that wasn't that case. Nintendo has decided that motion was how to play games. 3 years ago that wasn't the case. Ford decided that 4 wheels on a chassis is what makes a car. Why not 3 wheels, 5 wheels, or 6 wheels?

The market likes to be given new options, but not too many options. People are willing to take a chance but they won't accomadate everything. For now motion controllers are where it's at. Nintendo decided it, MS and Sony have to follow suit. In a few years it might be brainwave controllers. While those controllers exist they aren't marketable. The public isn't ready for it, yet.


This was there on HN 6 months back. More discussion here: http://news.ycombinator.com/item?id=1280304.


If this is true then how did ping and the new iTunes icon make it past the 10-3-1. I am joking but not everything is perfect. Just not sure how those two slipped through.


Yeah, the new iTunes icon and the new Remote for iOS icon doesn't seem up to par with Apples aesthetics. Maybe they've gotten a new design lead that took those decisions.


Exactly. He says, "Quick, identify 10 different pieces of technology that truly meet your needs and that don’t bug you due to a major flaw you either have to live with or compensate for in some fashion. Could you come up with more than five? I didn’t think so," as if Apple's strategy is to land on that list.

I use and enjoy my share of Apple's wares, but even if I could come up with 10 different pieces of technology that never piss me off, none of them would be from Apple. Has this guy ever used iTunes, or dealt with the App Store?


I am not enthusiastic about the App Store as a developer, but as a user I'm pretty happy as it is the best app store I've seen judging by the quality and number of the apps available.

Surely I'm seeing Android taking over just because it will sell more devices, but the Android Marketplace is really shitty ... I can't even sell or buy apps for Christ's sake, as my country is not on their list (I can do both from the App Store).

And you would think Google has experience in building web services.

So the iTunes App Store may be painful with lots of restrictions and cursed with an awful workflow for publishing apps, but at least it works.


From the consumer point of view, the App Store could be _much_ better at finding relevant apps and the iTunes integration is pretty irritating


I'm of the mind that Apple is like most companies that is has a runaway product, they know what the defects are yet are reluctant to fix them. The App Store is exactly this. They could do a lot of things to improve but because their nearest competitor is so far behind they don't feel the need to right now.

Hopefully the coming amazon app store lights a fire under the ass of Google and Apple to get their shit together.


I would argue that the iTunes and App Store experience is by far the best from a user perspective. From a hacker perspective... I don't know. But I think regular computer users are more than happy with iTunes and App Store. The ease of the App Store plays a good part in how sucessful apps has become.


One interesting thing about the idea that most companies can't be like Apple because their super-focused design attitude is risky and costly is: how did Apple get here? If it's so hard for a company to bootstrap themselves into this philosophy (and get large while doing it), how did Apple pull it off?

If my understanding of history is correct, it took a few failures and a dark period of non-success. Perhaps there is an additional lesson in there about recovering from failure and turning unsuccessful enterprises around.

On a related note, can anyone recommend a good book about Apple's history and particularily the story of how Steve Jobs turned the ship around when he returned? I'd be willing to bet there are a lot of interesting stories in that history which probably haven't been widely disclosed.


Absolutely. The biggest factor in Apple's current success is their past failure. Apple's willingness to completely redo their OS is a result of their OS struggling, both in the market and technologically.

The other thing that their failure also helped solidify is their base. Being the perpetual underdog they had a very strong enthusiastic core fan base. This allows them to get decent sales on even their worst sellings products. And for products with public displays (think iPod and iPhone) it helps them create early viral marketing. This base is much less effective for non-publicly displayed items (think their new touchpad or AppleTV).

I think these two things have allowed Apple to do bolder moves, yet actually have less risk associated with it.

The only other tech company I could think of that would have been able to do something similar was Commodore. But they self-imploded before publicly displayed technology devices were very viable.


It reminded me of something Knuth once wrote: "Judge an artist not by the quality of what is hanging on the walls, but by the quality of what's in the wastebasket"


The reason Apple was successful at coming back from the dark period is because of Steve Jobs. Here is my question. Is it more important to have a CEO that has an innovative vision or is it more important to have a employee base thats is innovative?

And I would argue that the former is the crucial sauce for success... which makes it hard to be sustainable...


"Apple wraps great ideas inside great ideas", reminds me of JJ Abrams Mystery Box idea at TED:

http://www.ted.com/talks/j_j_abrams_mystery_box.html


While their culture might be necessary, its not sufficient.

You also need the high end of the market with its fat profit margins to support the cost of maintaining that culture.


Never tell me what I can't do.


Lorem Ipsum is Greek huh? How can I read the rest of the article without vexation knowing that the writer can't identify a simple foreign language and a prolific tool of design?


"Greek" is the correct design term for any dummy text in a mock-up.

See: http://en.wikipedia.org/wiki/Greeking


No way. I would have called it Latining! Don't I feel like an idiot.


"Greek text" is a bit of industry jargon for placeholder text such as... lorem ipsum.


It has different meanings in different sectors. Typical in desktop publishing tools, such as Xpress and InDesign, 'greeking' occurs when actual representation of letters is replaced by a stylised texture patterns. Usually this occurs at font sizes or zoom levels where it is impractical to accurately render the type on screen.

I must admit that after 20 years in publishing, I've never heard of Ipsum Lorem described as 'greek text', but I'm sure it is possible.



Maybe he meant it in the "it's all Greek to me" sense.


Read that again, the articles author is quoting someone else making that statement.


"Apple designs for #2. No other mass-consumer products company puts as much attention to detail into the fit and finish of the box—let alone the out-of-box experience."

I'm sorry but no they do not put as much attention to detail into their products as you would think. They didn't even have multitasking in the iPhone until recently! And what was the antenna problems all about?

All I see is just enough attention to detail to make people go "wow, shiney." and that's it.


This actually holds true for Macbooks/Mac OS X as well. I've been using a MBP for over a year now, and "attention to detail" is hardly the first words that comes to my mind.

A few examples:

* Different shortcuts in different programs.

* "Home"( * ) and "End"( * ) mapped to different key combinations in different programs. (No, not just 3rd party apps, apple apps too.)

* Holds true for hardware, too: ctrl is positioned differently on small and full size keyboards.

( * ) Of course, there are no home and end, but one of <fn>+<arrow key>, or <cmd>+<arrow key> or <ctrl>+<arrow key> will usually work. The only text movement combination that works almost in all apps are <alt>+<arrow key> which jumps by words. Of course, being unix, <ctrl>+a and <ctrl>+e works everywhere (?) but they can't be used together with <shift>


I'd actually argue the opposite; Apple pays so much attention to detail that they figured out that multitasking isn't really important, so they could just do it later. Copy and paste is awkward, it isn't absolutely necessary, they could just do it later.

Even the antenna thing: only the tech press knows anything about this. Apple said that just under 2% of people returned an iPhone 4. During that whole scandal, I asked my friends that haven't ever heard of HN, "What do you think about the iPhone 4 antenna problems?" and they had no idea what I was talking about. Even among those of my friends that have iPhone 4s, only 2 out of 5 even had the issue at all, and lately, my Nexus One's antenna has been acting up...

Apple is good at making MVPs, and then improving upon them. Eventually.


Being a curious one, I had a look round your site as listed in your profile. You say have a Nexus One, yet your personal site, Watch.Steve, releases the tutorials in "iPhone + Apple TV" format and the filenames have iphone in there.

Just an observation ;-) Prompted mainly by the strange pointless dig at the Nexus One which had no relevance to the conversation or OP.


Yep. The site was originally a copy of the code for Railscasts, which does the same thing. I'm a life-long Mac user, but I do own a Nexus One, because I absolutely refuse to do business with AT&T.

I don't think the dig was pointless. I'm not an EE kind of guy, but from my understanding, basically all modern cell phones can have their antennas interfered with through touching the bottom of your phone. But the way that the iPhone 4's case was designed increased the severity of the interference... my Nexus One does the same sort of thing. Just yesterday, I was talking on the phone, and when I tried to hold it with my shoulder rather than with my hands, I was told that I "sounded like I was underwater." This is almost 100% reproducible.


Interesting about the Nexus One. I've got the Desire which, when I get out of my reception-less flat, I'll test for that problem.

I think the first time I tried holding it on my shoulder I dropped it so never held it like that again :-D


2 out of 5 is a really big issue and a massive lack of attention to detail. I really don't see how you could think otherwise.


My personal sample of 5 people is not large enough to draw any conclusion from, either way.


I'd say 99% of Apple's target market were fine without multitasking plus it's a nice battery saver.

And this is coming from a hardcore Android fan with a Nexus One.


> I'd say 99% of Apple's target market were fine without multitasking plus it's a nice battery

I disagree. I think they put up with not having it believing it would come soon, or didn't realize how bad not having it would be (I know that last one describes me).




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