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Short version (from the point of view of an outsider to the events):

During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal.

In the time since then, Gigx who runs CO2 has (among other things) been annoying people inside and outside his alliance over various diplomatic incidents. One of those was TheJudge who was a leader in CO2 (but subordinate to gigx). Simultaneously TheJudge was being slowly talked into betraying CO2 by a couple members of the Imperium. This was significantly helped by the three of them being on a player elected group of representatives to the developers, that meets in person a few times a year.

TheJudge had enough power and control over the alliance and its assets that when he eventually decided to actually jump ship, he could sell off ships, space stations ('citadels') and other expensive things owned by the alliance. The Imperium are taking credit for this betrayal - they consider it 'revenge'.

Up to now this is all classic Eve - betrayal by people you trust. The postscript is less nice though: gigx in a moment of anger asked in in game chat for real life contact details for TheJudge so that he could 'cut off his hands'. This is obviously not OK and CCP banned gigx permanently. This has the side-effect of putting the final nail in the CO2 coffin.




> This was significantly helped by the three of them being on a player elected group of representatives to the developers, that meets in person a few times a year.

He was literally turned against his own alliance whilst under CCP supervision.

This is not quite as good as the old BoB one, but it's still a massive win for Aryth/Imperium. The "Lannister paying their debts" smugposting levels are incredible


> whilst under CCP supervision

Doesn't CCP typically have a vaguely hands-off approach when it comes to in-game politics, as long as it stays in-game? It's not like CCP's job it so enforce loyalty and fairness.


Absolutely. One of their tenets for world management has always been "Any action that is allowed by in-game mechanics will be allowed to stand."

They don't do much handholding.


AFAIK, one of their game-mechanic development steps is "What happens when the Goons get a hold of this?"


It's the political and economic equivalent of Time To Penis.


Brilliant. Definitely.


Oh absolutely, in fact I'd put money on the fact that they really enjoyed watching it happen (and not just because of inevitable resulting publicity).

It's just, you know, amusin :D


Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?


They are all player formed.

Another interesting aspect is that almost every in-game item is "player manufactured" by mining raw materials, refining those materials, using those refined materials to make items from blueprints, then sell those items to other players.

Each step in that cycle requires specialized skill trees, so it's usually not one person that does it all.

They don't really have NPC shops and inventory is just what people are making and selling. "What to make" is itself informed by buyer demand and everything from raw material to finished items has a market set price.

Simply being a trader in Eve can be fun.


> Simply being a trader in Eve can be fun.

yes. But it's eerily similar to having an actual day job...


You can even get paid real money!


100% ad-hoc societies and only organic wars only here!


Alliances are groups of Corporations (Guilds in many other MMOs) and all are player led groups. Some alliances are based off other online communities, eg Goonswarm (Something Awful) and Dreddit (Reddit). You train up a few skills and then you can create a corporation. You can then join an alliance if you want. It also costs ingame money to keep the alliance going.

I was an alliance director in a small alliance (10 corps, 500 members) and it's hard work. Dread to think what it's like running CO2.


Worth noting, Test Alliance Please Ignore as mentioned in this article is Reddit. (Also Dreddit, not sure if they're one and the same)


Dreddit is the corp, TEST is the alliance. IIRC (it's been a loooong time since I played Eve) Dreddit was at one point the "main" corp in TEST but that might have changed.


I've never played Eve but stumbled across this video and found it a awesome 5 min watch on the history of one event in the Eve world.

https://www.youtube.com/watch?time_continue=1&v=9WkYqWn3HSQ

From there I ended up reading the free pages of the associated kindle book and that was incredible. I ended up buying it. The level of politics, backstabbing, jealousy, revenge, complexity is amazing.

I've got no association with any of the above was was quickly drawn into it just to read and consume - not even to play.


The latter.

In EVE, there are large alliances of play guilds, which do most of the governing/politicking inside of the game. It's one of the major selling points that things like which faction controls what territory is really just a function of which players can keep control of the territory.

(Well, EVE supports the primitives for such activities, by having tools for eg creating player guilds that can pool resources, but the actual guild structure and politics is controlled by players.)


The latter.




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