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If I've understood correctly, the action in Jupiter Hell happens only after user controls are used, so it's still turn-based in that sense. Looks like a promising game to me, hope they make their Kickstarter target.



The animation system uses tweening and will respond to queued actions, so you can give sequential commands faster than it renders and get more interesting animations. It's still a RL and you can take as long as you want per command.

http://www.roguelikeradio.com/2016/11/episode-130-jupiter-he... is a really neat interview that explores the genesis and production of the project and goes into the visuals and philosophy. It was also written before the TM concern.




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