If I've understood correctly, the action in Jupiter Hell happens only after user controls are used, so it's still turn-based in that sense. Looks like a promising game to me, hope they make their Kickstarter target.
The animation system uses tweening and will respond to queued actions, so you can give sequential commands faster than it renders and get more interesting animations. It's still a RL and you can take as long as you want per command.
I remember playing turn based RPGs and really enjoyed them. It was really hard for me to adjust to the frenetic pace of RTS when they arrived.
This video looks a bit faster paced than the turn-based games that I recall, but it's been a long time.
[1] https://www.kickstarter.com/projects/2020043306/jupiter-hell...