http://threejs.org/examples/webgl_marchingcubes.html
http://webglsamples.org/blob/blob.html
http://webglsamples.org/caves/caves.html
https://www.clicktorelease.com/code/bumpy-metaballs/
http://dev.miaumiau.cat/rayTracer/
http://dev.miaumiau.cat/sph/
http://mikolalysenko.github.io/Isosurface/
Why not use state pf the art algorithm for this, like Marching Tiles ?
http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art...
Can you direct me to what you meant when you said state of the art?
http://threejs.org/examples/webgl_marchingcubes.html
http://webglsamples.org/blob/blob.html
http://webglsamples.org/caves/caves.html
https://www.clicktorelease.com/code/bumpy-metaballs/
http://dev.miaumiau.cat/rayTracer/
http://dev.miaumiau.cat/sph/
http://mikolalysenko.github.io/Isosurface/