| | Don't Ask Questions Until the Player Can Answer (RPG Game Design) (jeff-vogel.blogspot.com) |
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5 points by joshuacc on Aug 3, 2011 | past
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| | The Ultimate "Fix Your Broken Game" Checklist (jeff-vogel.blogspot.com) |
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1 point by ab9 on June 17, 2011 | past
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| | Everything Breaks, All the Time. (jeff-vogel.blogspot.com) |
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34 points by joshuacc on June 9, 2011 | past | 15 comments
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| | Tips For Giving Good Tech Support. (jeff-vogel.blogspot.com) |
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1 point by joshuacc on June 2, 2011 | past
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| | The Final Answer For What To Do To Prevent Piracy [of Indie Games] (jeff-vogel.blogspot.com) |
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135 points by ab9 on May 12, 2011 | past | 26 comments
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| | The Whittling Part Of the Brain (jeff-vogel.blogspot.com) |
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90 points by hyramgraff on March 11, 2011 | past | 23 comments
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| | Creators Should Never Read Their Forums (jeff-vogel.blogspot.com) |
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54 points by ab9 on Jan 6, 2011 | past | 22 comments
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| | Should Games Sell For Donations? Or, Is Setting a Fixed Price For Losers? (jeff-vogel.blogspot.com) |
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8 points by joshuacc on Oct 21, 2010 | past
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| | Indie Games Should Be Too Cheap or Too Expensive. (jeff-vogel.blogspot.com) |
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7 points by gcheong on Sept 25, 2010 | past
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| | The Ugly Truth About Classic Games. They Are Terrible. (jeff-vogel.blogspot.com) |
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23 points by sahillavingia on Sept 24, 2010 | past | 61 comments
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| | Being Nice Is Good Business (jeff-vogel.blogspot.com) |
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3 points by stackthat on Aug 21, 2010 | past
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| | Sometimes It's OK To Steal My Games (jeff-vogel.blogspot.com) |
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49 points by aaronbrethorst on July 29, 2010 | past | 26 comments
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| | How I Saved the Gaming Industry Overnight By Being Awesome (jeff-vogel.blogspot.com) |
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5 points by barrkel on April 22, 2010 | past
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| | The Awful Anti-Pirate System That Will Probably Work (jeff-vogel.blogspot.com) |
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121 points by jeff18 on Feb 26, 2010 | past | 119 comments
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| | Three Tips For Getting Started In the Indie Gaming Biz (jeff-vogel.blogspot.com) |
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2 points by samh on Feb 19, 2010 | past
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| | Three Tips For Getting Started In the Indie Gaming Biz (jeff-vogel.blogspot.com) |
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21 points by gcheong on Feb 18, 2010 | past | 4 comments
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| | What? Some Indie Games Made Money? (jeff-vogel.blogspot.com) |
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38 points by gcheong on Jan 28, 2010 | past | 4 comments
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| | Why Bushwhacking Your (Video Game) Players Is A Bad Idea (Jeff Vogel, Avernum) (jeff-vogel.blogspot.com) |
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3 points by angelbob on Jan 23, 2010 | past
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| | Make Your Game Easy, Then Make It Easier (jeff-vogel.blogspot.com) |
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68 points by angelbob on Jan 4, 2010 | past | 41 comments
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| | Jeff Vogel Indie Game Developer releases new RPG (Mac Only For the Moment) (jeff-vogel.blogspot.com) |
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39 points by samh on Dec 1, 2009 | past | 4 comments
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| | I Hate Missing Gold Rushes (jeff-vogel.blogspot.com) |
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1 point by gcheong on Oct 20, 2009 | past
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| | Properly Molding the Gamer Child (jeff-vogel.blogspot.com) |
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56 points by lucumo on Sept 16, 2009 | past | 34 comments
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| | Jeff Vogel: Some Kind Words About DRM. For Once. (jeff-vogel.blogspot.com) |
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2 points by lucumo on Sept 11, 2009 | past
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| | Rock Band. Guitar Hero. Why They Are Doomed. (jeff-vogel.blogspot.com) |
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21 points by lucumo on Aug 26, 2009 | past | 29 comments
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| | Jeff Voegel: Beta Testers - Getting Them, Keeping Them (jeff-vogel.blogspot.com) |
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9 points by ChrisXYZ on Aug 13, 2009 | past | 3 comments
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| | The Joy Of Rereleasing Old Games (jeff-vogel.blogspot.com) |
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1 point by gcheong on July 17, 2009 | past
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| | Indie games: Still Too Cheap. Getting Cheaper. (jeff-vogel.blogspot.com) |
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72 points by lucumo on June 19, 2009 | past | 10 comments
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| | About Addiction-Based Design, Part 2. (jeff-vogel.blogspot.com) |
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1 point by lucumo on June 14, 2009 | past
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| | Guessing What Is Going To Kill Me, Pt. 2 (jeff-vogel.blogspot.com) |
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13 points by gcheong on May 14, 2009 | past | 4 comments
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| | Guessing What Is Going To Kill Me (jeff-vogel.blogspot.com) |
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2 points by ido on May 6, 2009 | past
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