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Don't Ask Questions Until the Player Can Answer (RPG Game Design) (jeff-vogel.blogspot.com)
5 points by joshuacc on Aug 3, 2011 | past
The Ultimate "Fix Your Broken Game" Checklist (jeff-vogel.blogspot.com)
1 point by ab9 on June 17, 2011 | past
Everything Breaks, All the Time. (jeff-vogel.blogspot.com)
34 points by joshuacc on June 9, 2011 | past | 15 comments
Tips For Giving Good Tech Support. (jeff-vogel.blogspot.com)
1 point by joshuacc on June 2, 2011 | past
The Final Answer For What To Do To Prevent Piracy [of Indie Games] (jeff-vogel.blogspot.com)
135 points by ab9 on May 12, 2011 | past | 26 comments
The Whittling Part Of the Brain (jeff-vogel.blogspot.com)
90 points by hyramgraff on March 11, 2011 | past | 23 comments
Creators Should Never Read Their Forums (jeff-vogel.blogspot.com)
54 points by ab9 on Jan 6, 2011 | past | 22 comments
Should Games Sell For Donations? Or, Is Setting a Fixed Price For Losers? (jeff-vogel.blogspot.com)
8 points by joshuacc on Oct 21, 2010 | past
Indie Games Should Be Too Cheap or Too Expensive. (jeff-vogel.blogspot.com)
7 points by gcheong on Sept 25, 2010 | past
The Ugly Truth About Classic Games. They Are Terrible. (jeff-vogel.blogspot.com)
23 points by sahillavingia on Sept 24, 2010 | past | 61 comments
Being Nice Is Good Business (jeff-vogel.blogspot.com)
3 points by stackthat on Aug 21, 2010 | past
Sometimes It's OK To Steal My Games (jeff-vogel.blogspot.com)
49 points by aaronbrethorst on July 29, 2010 | past | 26 comments
How I Saved the Gaming Industry Overnight By Being Awesome (jeff-vogel.blogspot.com)
5 points by barrkel on April 22, 2010 | past
The Awful Anti-Pirate System That Will Probably Work (jeff-vogel.blogspot.com)
121 points by jeff18 on Feb 26, 2010 | past | 119 comments
Three Tips For Getting Started In the Indie Gaming Biz (jeff-vogel.blogspot.com)
2 points by samh on Feb 19, 2010 | past
Three Tips For Getting Started In the Indie Gaming Biz (jeff-vogel.blogspot.com)
21 points by gcheong on Feb 18, 2010 | past | 4 comments
What? Some Indie Games Made Money? (jeff-vogel.blogspot.com)
38 points by gcheong on Jan 28, 2010 | past | 4 comments
Why Bushwhacking Your (Video Game) Players Is A Bad Idea (Jeff Vogel, Avernum) (jeff-vogel.blogspot.com)
3 points by angelbob on Jan 23, 2010 | past
Make Your Game Easy, Then Make It Easier (jeff-vogel.blogspot.com)
68 points by angelbob on Jan 4, 2010 | past | 41 comments
Jeff Vogel Indie Game Developer releases new RPG (Mac Only For the Moment) (jeff-vogel.blogspot.com)
39 points by samh on Dec 1, 2009 | past | 4 comments
I Hate Missing Gold Rushes (jeff-vogel.blogspot.com)
1 point by gcheong on Oct 20, 2009 | past
Properly Molding the Gamer Child (jeff-vogel.blogspot.com)
56 points by lucumo on Sept 16, 2009 | past | 34 comments
Jeff Vogel: Some Kind Words About DRM. For Once. (jeff-vogel.blogspot.com)
2 points by lucumo on Sept 11, 2009 | past
Rock Band. Guitar Hero. Why They Are Doomed. (jeff-vogel.blogspot.com)
21 points by lucumo on Aug 26, 2009 | past | 29 comments
Jeff Voegel: Beta Testers - Getting Them, Keeping Them (jeff-vogel.blogspot.com)
9 points by ChrisXYZ on Aug 13, 2009 | past | 3 comments
The Joy Of Rereleasing Old Games (jeff-vogel.blogspot.com)
1 point by gcheong on July 17, 2009 | past
Indie games: Still Too Cheap. Getting Cheaper. (jeff-vogel.blogspot.com)
72 points by lucumo on June 19, 2009 | past | 10 comments
About Addiction-Based Design, Part 2. (jeff-vogel.blogspot.com)
1 point by lucumo on June 14, 2009 | past
Guessing What Is Going To Kill Me, Pt. 2 (jeff-vogel.blogspot.com)
13 points by gcheong on May 14, 2009 | past | 4 comments
Guessing What Is Going To Kill Me (jeff-vogel.blogspot.com)
2 points by ido on May 6, 2009 | past

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