Hacker News new | past | comments | ask | show | jobs | submit login
What? Some Indie Games Made Money? (jeff-vogel.blogspot.com)
38 points by gcheong on Jan 28, 2010 | hide | past | favorite | 4 comments



I love this guy's blog, have since I came across it somewhere on Reddit. It's very interesting to look at how indie games do and Jeff Vogel has really been a great source of that info.

Xbox's indie program looks really cool, especially as a Flash game developer with a background in .NET. The revenue stream looks more clearly and reasonably defined than the various ways to monetize Flash games.


As one of the developers on the list (Slingstar) I'll throw my two cents in on the $1 vs $2.50 pricing. The vast, vast, vast majority of sales come while you are on one of the four featured lists. The "new releases" one is the only one that you are guaranteed to be on (and I have been on all 4 lists and it also seems to be the most important). However you get bumped off that after 20 games so if you are going to be selling more than 20-35 games a month you better hope you get on the top sellers or to rated. Top sellers is by number of units so a cheap game has an advantage there, and I believe that people tend to take into account cost when they rate things too (this game was totally worth a dollar, 5 stars!). I think a lower price point is optimism showing. People believe that they can claw their way on to the top rated/top sales boards and then stay there, and are willing to do anything to make that more likely.


I'm going to take every reasonable opportunity I can to tell everyone to go buy the Xbox game "Braid" and play it right away. That is all.


These numbers are disappointing compared to iPhone games. Look at Doodle Jump or The Moron Test as examples. Doodle Jump is over $1M in revenue (minus 30% App store fees), and The Moron Test is at over $500K in revenue.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: