I would really like to see some exploration of alternative site structures, ways to design new social media sites with better systems of incentives, for users and for mods. There is very little diversity in how social media sites are driven by users and moderated by admins (engagement or vote driven post recommendations, opaque administration decisions). I think a small fixed cost per post paid in XMR has potential to significantly improve post quality for anonymous platforms. Moderation is trickier, especially if the owner doesn’t take a back seat and rein in the mods occasionally, but more transparency into moderators and their moderation decisions (public ban log with detailed justification, pseudo anonymous account tracking per mod) with some accountability from the user base e.g. meta discussion board around site policy with engagement from mods and owner.
I haven’t worked with ffmpeg’s code, but I have worked with QEMU. QEMU has a lot of OOP (implemented in C obviously) that is supported by macros and GCC extensions. I definitely think it would have been better (and the code would be easier to work with) to use C++ rather than roll your own object model in C, but QEMU is quite old so it’s somewhat understandable. I say that as someone who mostly writes C and generally doesn’t like using C++.
Fabrice also wrote the Tiny C compiler, so very much his language of choice ..
For those used to the language it was seen as "lighter" and easier to add OO like abstractions to your C usage than bog down in the weight and inconsistencies of (early) C++
Every language has inconsistencies, and C is not stranger to that. Much of c++’s baggage is due to C and you carry the same weight. That’s not to say that initialization isn’t broken in C++, but just like many features in many languages (off the top of my head in C - strcpy, sprintf, ctime are like hand grenades with the pin pre pulled for you) don’t use them. There’s a subset of C++17 that to me solves so many issues with C and C++ that it just makes sense to use. An example from a codebase I spend a lot of time in is
int val;
bool valueSet = getFoo(&val);
if (valueSet) {}
printf(“%d”, val); // oops
The bug can be avoided entirely with C++
if (int val; getFoo(&val)) // if you control getFoo this could be a reference which makes the null check in getFoo a compile time check
{}
printf(“%d”, val); // this doesn’t compile.
Which sounds like the same? Now you can declare a variable and it value is not directly evaluated, you also can compare it in a condition. I think both are neat features of C++, without adding complexity.
It’s one of those things that I never knew I wanted until I started using it, and now i miss it when it’s not available.The reason you want it is the same reason you want to declare a variable in the statement of a for loop rather than pre declaring and using a while loop
Variables like "valueSet" scream out that the language lacks a Maybe type instead. One of the worst things about C++ is that it's content to basically not bother improving on the C type system.
I would vouch that C++ has plenty of improvements of C type system, even C++ARM already provided enough improvements that I never liked plain old C, other than that year spent learning C via Turbo C 2.0, before being given access to Turbo C++ 1.0 for MS-DOS in 1993.
The problem is all the folks that insist coding in C++ as if it was C, ignored all those C++ improvements over C.
Six divided by minus one is a "Division by zero" now? Where I come from that's minus six.
Good luck to WG14 (or maybe a faction within it?) as they seem to have decided to go make their own C++ competitor now, it's a weird time to do that, but everybody needs a hobby.
I mean, sure. I read the "noplate" code. Did you ever watch the Mrs Merton show? "So, what first attracted you to the millionaire Paul Daniels?". There's a reason you felt the need to insist that your C language generic containers aren't relying on "complex C++ features" whatever you might decide that means.
The issue with C++ is that it is a hyper-complex language that really is a combination of four languages: C with classes, template code, macros, and constexpr code with largely overlapping functionality. It seems to be getting better in amalgamating these different parts, but it is still a mess that annoys me all the time when I try to use it. This complexity is what drove me away. Still there is a unmet need for generic programming in C and I can now do this with macros very well means I can have it without missing this part from C++. So the idea is not to reinvent C++ but to make minor tweaks to C to be able to do similar things in a much simpler way.
This is one example. Off the top of my head std.array vs "naked" C arrays, string vs const char*, and let's not forget RAII are all features that just make me never want to work with vanilla C ever again.
For me, std.array seem fundamentally inferior compared to C arrays. A good standard string type is indeed missing, but it is also easy to define one. RAII, I can see, but I also some advantages to have explicit resource deallocation visible in the code and it is not really bothering me too much to write this explicitly.
C has less moving parts — it’s more difficult to define a subset of C++ that actually works across all platforms featuring a C++ compiler, not to mention of all the binary-incompatible versions of the C++ standard library that tend to exist — and C is supported on a wider variety of platforms. If you want to maximize portability, C is the way to go, and you run into much fewer problems.
Only in certain limited cases, for example, can't have static class instances or anything else that could require calling before a call from "extern C" API.
Also now you have to build enough of a C API to expose the features, extra annoying when you want the API to be fast so it better not involve extra level of indirections through marshalling (hello, KDE SMOKE)
At some point you're either dealing with limited non-C++ API, or you might find yourself doing a lot of the work twice.
"In the strict mathematical sense, C isn't a subset of C++. There are programs that are valid C but not valid C++ and even a few ways of writing code that has a different meaning in C and C++. However, C++ supports every programming technique supported by C. Every C program can be written in essentially the same way in C++ with the same run-time and space efficiency. It is not uncommon to be able to convert tens of thousands of lines of ANSI C to C-style C++ in a few hours. Thus, C++ is as much a superset of ANSI C as ANSI C is a superset of K&R C and much as ISO C++ is a superset of C++ as it existed in 1985.
Well written C tends to be legal C++ also. For example, every example in Kernighan & Ritchie: "The C Programming Language (2nd Edition)" is also a C++ program. "
> For example, every example in Kernighan & Ritchie: "The C Programming Language (2nd Edition)" is also a C++ program. "
That is rather dated, they do things like explicitly cast the void* pointer returned by malloc, but point out in the appendix that ANSI C dropped the cast requirement for pointer conversions involving void, C++ does not allow implicit void conversions to this day.
Unless I’m missing something, I don’t really see the point of putting the functions in the struct instance since it doesn’t seem like you need to use any form of polymorphism/function overriding.
If you have normal, non-virtual instance methods you are better off making it a normal function with some class centric naming pattern, e.g. JSON_Parse(JSON* self, const char* json).
If you want to emulate virtual functions from C++ you are better off storing a single pointer to a statically allocated vtable of function pointers (1 instance per class), that way your instance structs are smaller at the cost of an extra indirection per virtual call. You could also go the Rust route and use a large pointer type (pointer to object + pointer to vtable) for polymorphic objects that avoids a longer dependency chain at the cost of larger object pointers.
C compilers are still pretty bad at auto vectorization. For problems where SIMD is applicable, you can reasonably expect a 2x-16x speed up over the naive scalar implementation.
Also, if you write code with intrinsics the autovectorization can make it _worse_. eg a pattern is to write a SIMD main loop and then a scalar tail, but it can autovectorize that and mess it up.
It’s not a “gotcha” question, there’s clearly one right answer. It’s not a philosophically interesting question, anyone or anything that cannot answer it succinctly is clearly morally confused
If there’s clearly one right answer then why is it being asked? It’s so the questioner can either criticize you for being willing to misgender people, or for prioritizing words over lives, or for equivocating.
Point object could be either, since the coordinate systems are truly interchangeable, e.g. the class could just store everything as Cartesian internally and convert to/from polar as needed. In a class with more mutually exclusive properties I can see how this wouldn’t work so well.
Most of this sounds like the symptoms of an individualist society. If people only take into consideration their own incentives, why would they care about the experience of anyone else? In my opinion this world view is a result of a society that is only held together by the economic interests of individuals.
Western elites have been pushing degrowth policies for the last decade or so. GP’s precise intent is unclear, but is probably suggesting there is a hidden, sinister purpose to it.
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