I use this extension (the Chrome one), and it's really nice in that if the page you navigate to returns a 404 and it still exists in the wayback machine, the 404 page is replaced with a big 'view this on archive.org' button.
As someone who is constantly digging deep in the indie-web of personal websites which 50% of the time have long since gone, it's really useful.
It's particularly insensitive to opt for GA for telemetry at this early stage since it's so controversial in open-source. People are rightfully concerned.
Are you suggesting that only positive critique should be allowed? If I was the developer I'd love to hear that user's honest take on my creation rather than the "oh, cool!" type of input.
Surely you’re not going to make me spell out for you why comparing a little window widget in JavaScript with features of the Windows operating system, isn’t helpful just because there was a soft analogy in the title. Surely, you could’ve seen more than that dichotomy you presented me with before you made me write this. But here we are.
This sort of “critique” common on HN and it’s a toxic culture. Not all critique is good critique. We should be against crappy critique like this because it’s not helpful, it’s mean spirited, and it’s anti-maker.
At the time I commented to the post, it was marked as "Show HN: WinBox – just like Windows, but for the web", implying the submitter was the project's author making sweeping claims about the software. The title has since had "Show HN" removed (had it been like that, I would not have written my original comment that way), and the inaccurate tagline removed as well.
Arguably I tend to be not only perfectionist and detail-oriented (whether on important or unimportant details), but even pedantic, or quick to judge, at times. Nonetheless I do not appreciate being having my writing called "mean spirited" or a "toxic culture".
> Be kind. Don't be snarky. Have curious conversation; don't cross-examine. Please don't fulminate. (...) Please don't post shallow dismissals, especially of other people's work.
Shouldn't a company in a country with these[1] practices rightfully be met with distrust in these contexts? Spoiler alert: I'm not a culture (or politics) relativist.
Game Boy and NES were my first consoles, but being an avid retro gamer in these days (hail RetroPie!) I must admit SNES and Genesis is as far back as I'm willing to go.
The 16-bit era is when consoles got really good and there are too many games from this period I'm still discovering. I could only dream about a tool like this for SNES games.
There's a lovely scene still making awesome games and cartridges for Genesis (with old tools I guess). Check out Xeno Crisis and Tanglewood.
Before the pandemic we had a small group of Nintendo fans at work who would gather each lunch to play through various NES games together and discuss what made them work or not. As a game developer who grew up with SNES it was a very nice way to experience the generation I missed.
It was a lot of fun and I hope to get back to it once we aren't all remote anymore.
Unsurprisingly, the one I liked the most was the original Zelda. Its sequel, Zelda II: Adventure of Link, is fascinatingly weird.
As soon as you mentioned Zelda II, I figured an overstatement about how either great or terrible it is was coming. "Fascinatingly weird" is probably the best description I've heard of this rough-around-the-edges game that I love :)
I still think the original Zelda is one of the best Zeldas. Yeah, it was the game that got me obsessed with video games as a kid (so heavy nostalgia factor there), but it's still pretty expansive as far as simple games go and the artwork is pleasing while leaving plenty of room to use your imagination.
The way we chose which to play was mainly through civil discussion about what we have been wanting to try or revisit as well as which games inspired or were inspired by what we played last.
As for who holds the controller: we usually took turns, switching to whomever was most eager whenever we died.
Game Boy Classic was my first (and only) console and I actually use it quite often nowadays, usually to play Tetris in bed before sleep. I love it because it does one thing only, batteries last a looong time, games are simple but fun and challenging, it's super comfortable to use and I like looking for and buying games in physical form. The only thing I've modded in my Game Boy is the screen, I've replaced it with a modern IPS one and I absolutely recommend it to anyone who would like to use Game Boy - it takes nothing away from the "retro" feel but is sooo much easier on the eyes and games look as good as possible.
Game Boy Classic has a lot of interesting puzzle and action puzzle games that didn't really get ported to any other platforms. Kwirk, Mole Mania (designed by Shigeru Miyamoto, even! super underrated), Amazing Penguin, Dexterity (kill enemies by flipping tiles Othello style), Catrap (one of the first games with rewind mechanics, predates Braid), Ishido, Quarth, Daedalian Opus, and Mario's Picross, which started the whole Picross line, still going on today.
If you include Game Boy Color, then you can add Hexcite (weird rules at first, but once it clicked I started loving it), Rox (drop dice, clear out everything between two matching dice), and Klustar (almost katamari-like, but with tetris blocks, very addictive).
I missed most of these the first time around, became aware of them mostly from Jeremy Parish's Game Boy Works retrospectives.
It's still on my bucket list to, one day, port my simple strategy game Proximity to either NES or Game Boy (or both). It's just a hex grid and number tiles that capture surrounding lower number tiles when placed, lots of fun, and the flash game went viral a long time ago.
Unfortunately most of these NES/GB game making software assume either platformer or adventure games, so to make my game I'll have to do a deep dive into the architecture, but that's okay, assuming I can find the time to do it. Still need to finish my Pico-8 port, first though, which is close enough I really should probably just release it. And I'm working on the third game right now, which I'm planning to add some fun Twitch support to, so hundreds of viewers can play the game along with the streamer.
I've recently taken an interest in modding gameboys. I was planning on reselling them (at cost price) to fund the next ones, but most hardware can only be bought from US or UK. So since the Brexit, it's literally an unsustainable hobby because of all custom fees :(
Pandemic opened up a world of retro gaming to me too. I’ve discovered so many great games that I never had a chance to play when I was a kid / teenager. And my current skillz in Atari 2600 SeaQuest really make my childhood scores look like child’s game! I would also agree about what you say about SNES/Genesis. Raster based games and gameplay really seemed to peak in those years. RetroPie/RetroArch shaders like ScaleFx or Xbrz by the way work miracles on some of these 16bit console titles to make them look slightly more modern (pc / gpu required, I don’t think pi has enough muscle yet).
I was learning Godot game engine the other day - It would be pretty awesome to be able to use something like that to output a SNES/Genesis game. Or old skool demo without having to learn snes etc. assembly :D
I think its interesting how there is sort of a revival of retro style games and we are now getting brand new games that look like they came out in the 90s. Games like Dusk are awesome fun but don't have all the weird quirks of running old games on a modern system.
Hugo has no dependency (or rather they'd baked into the single binary), it's just a binary and even runs on my shared hosting. It's the only reason I switched from Jekyll. I had so much trouble with Jekyll breaking it was unbearable. Zola is another option.
https://addons.mozilla.org/en-US/firefox/addon/view-page-arc...