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Game Boy Classic has a lot of interesting puzzle and action puzzle games that didn't really get ported to any other platforms. Kwirk, Mole Mania (designed by Shigeru Miyamoto, even! super underrated), Amazing Penguin, Dexterity (kill enemies by flipping tiles Othello style), Catrap (one of the first games with rewind mechanics, predates Braid), Ishido, Quarth, Daedalian Opus, and Mario's Picross, which started the whole Picross line, still going on today.

If you include Game Boy Color, then you can add Hexcite (weird rules at first, but once it clicked I started loving it), Rox (drop dice, clear out everything between two matching dice), and Klustar (almost katamari-like, but with tetris blocks, very addictive).

I missed most of these the first time around, became aware of them mostly from Jeremy Parish's Game Boy Works retrospectives.

It's still on my bucket list to, one day, port my simple strategy game Proximity to either NES or Game Boy (or both). It's just a hex grid and number tiles that capture surrounding lower number tiles when placed, lots of fun, and the flash game went viral a long time ago.

Unfortunately most of these NES/GB game making software assume either platformer or adventure games, so to make my game I'll have to do a deep dive into the architecture, but that's okay, assuming I can find the time to do it. Still need to finish my Pico-8 port, first though, which is close enough I really should probably just release it. And I'm working on the third game right now, which I'm planning to add some fun Twitch support to, so hundreds of viewers can play the game along with the streamer.



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