I love the game and I'm nostalgic for when games were extremely difficult but for many the best way to experience Grim Fandango without such frustration might be by watching a commentary-free playthrough on youtube. I don't feel viewing the work is meaningfully diminished by not being the button clicker. Once one is familiar with the work there is a great developer commentary that is available on youtube also.
I didn't notice a difference personally during a long unemployment stint. Not being employed lends a lot of free time to focus on self development and to be an interesting person which is beneficial to dating. Also, an unemployed partner can do a lot of cooking and cleaning. I used large chunks of my time to plan and create elaborate meals for working partners and keep co-living spaces spotless and organized. This is substantially more challenging for me personally to do with full time employment.
This doesn't address your (valid) systemic concerns, but on efficiency the way I like to use links like this is by adding them to a queue for later, then, if I have an opportunity to play them while doing the dishes or commuting or just feeling like watching a television I play them back, usually at higher speed of playback than 1.0. If I'm just sitting on the couch actively watching I'll read ahead in the transcript and skip ahead if I feel like it.
The article explains why they made the decision not to do a traditional dog-bone interchange with two circular roundabouts. Namely, there were right of way limitations and a need to incorporate heavy farm trucks making a left turn. So, they ended up with basically 1.5 roundabouts which represents a simplification over the dog bone.