One of the main advantages I find in Dorico is it seamless use of NotePerformer. I like MuseScore 4.4 that came out a few days ago, but it's lack of NotePerformer support makes it extremely difficult to fiddle with to sound balanced. Even if the UI is easier, the playback is most important to me.
Making playback sound pleasant, even with their excellent new integration with sound libraries like Spitfire's, is not easy without tweaking notation.
I hope that the MuseScore team fixes this soon. They have been improving very fast.
I'm glad I'm not the only one. I noticed that and asked a friend, and they didn't see it. To me, when you consider both how it sounds and the theme of the song, it has to be intentional.
Also massively overengineering things and wasting a lot of time.
It is completely possible to build stuff without any math whatsoever if the community of builders copies what they did last time, makes minor adjustments when it doesn't work and keeps an oral history.
Of course, the constructions will be overengineered, not really of industrial volume and the community will believe a lot of things that are not true. And any attempts to be innovative will usually be expensive disasters.
Don't forget all the unstable buildings fell down a long time ago and we don't remember them.
At least three pyramids in Egypt had major structural failures. There was a lack of understanding of how the weight on top can produce an outward push below.
Microsoft has an AR goggle contract for the US Army, and functioning models of both this and the commercially distributed HoloLens, so you bet VR is in their reach.
Consumer game hardware is small potatoes in the revenue stream of those companies. They might be important to the game-playing consumer, but they're regarded as commodities by industry.