(non-casual) Games aren't generally known for fast load time, sharing resources on a multitasking system, or short playing sessions -- all of which plays to the JVM's strengths (or avoids its weaknesses).
As far as fast load time; just launching my (JVM-based) build tool (sbt) takes 7 seconds on my laptop.
Running 'Hello World' from an uncompressed class file takes 0.12s, and most software is quite a bit larger than a couple lines of bytecode in an single uncompressed class file.
The C version, by comparison, completes in 0.005s.
As far as fast load time; just launching my (JVM-based) build tool (sbt) takes 7 seconds on my laptop.
Running 'Hello World' from an uncompressed class file takes 0.12s, and most software is quite a bit larger than a couple lines of bytecode in an single uncompressed class file.
The C version, by comparison, completes in 0.005s.