I disagree for social apps that rely heavily on the network effect. Cutting out a major mobile platform doesn't just cut your userbase by half, but it also significantly reduces the utility for the other half too.
If you're making an app where it's value heavily stems on how many of your friends use it, then only working on one platform is a great way to "never quite get there".
Even more, considering Android takes up about 80% of the market share. Focusing on iOS first is a well known strategy, but if you gain any traction - Android release should be out quickly. There is no excuse to ignore that big amount of market share.
I agree with that. Because of the network effects of social apps, it's not really 2x for launching on another large platform - we got about 10x results from launching Dasher on Android. We probably waited too long to do it.
Sounds like they never quite got there.