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That's good. As you can read in the post-mortem impulse buyers aren't the target audience for early access :)

Do come back when the game is on Steam next year!




May have missed it somewhere on your homepage, but are you planning a Mac version?


Not native, no. Cogmind works nicely in Wine (better than many natively ported games due to the simple rendering engine), and we have plenty of Mac/Linux players in alpha.

What I hope to do instead is eventually provide a Mac version as a one-click wrapper, but for now there are instructions on the forums for getting up and running on your own.


I am used to bootcamping, I'll see what it's like and post an update.




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