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>The underpass being isolated from the rest of the map was a feature in my opinion because it gave noobs a space where they only had to worry about what was directly in front of them. It wasn't optimal gameplay but new players liked it.

I only played the game briefly and very unsuccessfully back in the day. Is this what they call camping? I never understood that concept, it seems like basic common sense for shooting others while not getting shot, both in real life and in the game.




Underpass with an AWP (a powerful sniper rifle) is one of CS's classic camping spots, so yes.

People get mad about camping, because it's a passive, "cowardly" play style, or "cheap".

I think calling someone a camper is just a way of trash talking and blaming them for your own loss. Kind of like the endless accusations of "hacking" (using cheat programs) or "smurfing" (a player playing with and dominating lesser skilled players just for fun).

In games deathmatch or team deathmatch (Quake et al):

• Hiding somewhere and trying to kill people as they run past (camping)

• Staying near a powerful item waiting for it to respawn instead of actively chasing down your enemies.

• Staying near player spawn points to kill them as soon as they come back to life. (spawn camping / killing). A lot of games give a short period of invulnerability after spawning (spawn protection) to prevent this.

In Counter-Strike:

• As the offensive team, staying at your base instead of attacking and trying to accomplish your objective (spawn camping). CS:GO gets around this by punishing the offensive team for letting the timer run out.

• Not trying to help your team, and instead just hiding somewhere and trying to kill people as they come looking for you. It's dull watching someone in a 15 v 1 hiding in some ridiculous place while the timer runs down. However, this is an accepted tactic in a hopeless situation in competitive CS (saving), mainly because of the short timers and importance of economic management.


I believe it's just pointing out that, unlike other parts of the map, the underpass is a linear corridor where noobs don't have to worry about being flanked.




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