I've seen the idea of multi-resolution rendering floating around, which I think has some promise when combined with eye tracking, would help with the GPU side of things.
Not so much on the "raw display hardware" side of things though. I could still see it being a decade+ out on that alone.
Cool stuff, but it needs extremely fast and low latency eye tracking to work effectively. It's not insurmountable, but a significant engineering problem.
Not so much on the "raw display hardware" side of things though. I could still see it being a decade+ out on that alone.