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    ... he also recalls it was partly funded by royalties
    (75p per £25 sale) from DMA’s first two games
They had 3% royalties on their two first games. It seems retrospectively incredibly low compared to what people currently get from app stores.



I agree it was low, but I wonder if their contribution was larger in marketing and distribution of the game? Those were different times...


Physical duplication, packaging, inventory and distribution would have been significant costs borne by a publisher. Retailers would have taken, what, over 50% of the cover price I assume? Kids today with their digital downloads have no idea :) Still, 3% of gross seems low.




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