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Yeah from having a look at Mozilla's reasons for not implementing WebCL it seems that implementing it just for Firefox OS was hard enough, let alone across all platforms. It seems WebGL 2.0 is their solution, not a separate WebCL standard (although WebCL is now at least 18 months old, while WebGL isn't finished).

That said, Nokia and Samsung seem to have already implemented WebCL as a Node.js package.




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