Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
angersock
on April 24, 2015
|
parent
|
context
|
favorite
| on:
Towards Realtime Deformable Worlds: Why Tetrahedra...
Quite right. Great example of this is Wings3D--take a quad, add a crease, and switch to OpenGL rendering and watch the weirdness occur.
Quads are just bad.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search:
Quads are just bad.