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I don't think WebGL is hacky if you approach it right.

We have 100,000 users who have created +180,000 scenes using advanced WebGL and it is really stable: http://clara.io.

Here is a new demo scene I've been working on. PBR materials (w/ clear coat), area lights, HDR, bloom, DOF and FXAA:

https://clara.io/view/d3b82831-d56b-462f-b30c-500ea1c7f870/w...

And you can edit any part of the mesh or materials or animation or lighting in our editor.




Just for the lols i visited the link on my phone... It worked! All the blurs and reflections all of it worked. Hats off to your team. Frame rates though were laggy but i'm still impressed.


It's really cool but please to not link to the "real time" tab? It almost hung my browser :) (FF37, shitty old netbook)


So sorry... We'll all make an effort to keep the internet slow while you're browsing on your shitty netbook.




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