Hacker News new | past | comments | ask | show | jobs | submit login

seeing old tombraiders with rose colored spectacles are we? The game gave us fresh memorable and fairly satisfying and reliable movement mechanics and trying to traverse a complex landscape could be fun, music was amazing and some areas were for the time quite striking, but finding the hidden switch is often just a pain and to me cheapens the game with arbitrary challenges. Everyone raves about revelations but it was really bad for getting lost and requiring lengthy runs to find what the heck is around. I get to the point where I didn't even trust the level design to be fun anymore.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: