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Hell yeah! Noticed opentype.js is merging in some of that new Path2D sass too. Lets just use the DOM for what its good for, the slower more form based aspects of an app. Then use canvas for what matters most and be done with it.

IMHO state is where its at. Separate state from function and feed the component changed state and render as fast as possible. Much depends on what you need to render too. In my case I have a ton of rules for variations, which can be exchanged for even more variations, its its own injection solution.

Therefore I'm super happy about the dumb as nails canvas, it just does its thing and the state does its thing, really snappy. I don't need a scenegraph either, just a hit detection system, but hey, thats custom and thats fine.




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